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FACTO i Board Games
What are FACTO math games?
Time Navigation : Measurement
Cross Number : Number Board Games
"Cross Number" is a game which allows students to Time Navigation is a board game use to instill time telling
become familiar with numbers up to 100. While playing skills. As the minute hand goes around the clock, the
the game using the chart on the board, learners naturally relationship to the hour hand can be understood, and the Board Games FACTO i
become aware of the arrangement of the numbers as fact that 60 minutes is equal to an hour can be acquired
well as the size and order of the numbers on their own.
The board game has both vertical and horizontal moving naturally. For example, when showing the time 4:30, the
rods. These rods allow players to find specific numbers on hour hand should be placed on the 4, and the minute hand
the board. For example, for the number 67, if you put the placed on 30. Through this process, children can learn
horizontal rod (light-green) on 6, and the vertical rod (orange) how to tell time accurately. Time Navigation
on 7, the two rods will meet at the number 67. Cross Number Ages 7 and up
Ages 7 and up
Korean / English / Chinese Korean / English / Chinese
Same Same : Rules
Let’s Spin : Figure Board Games
Same Same is a board game that uses 4 different
"Let’s Spin" is a game which allows students to become
familiar with plane figures and rotation by playing a board attributes (color, protruding shapes, face shapes, and
game. In the game, players move their pieces and try to number of eyes) in combination with 81 cards that are
make a shape which is the same as the one on one of the used to study rules. In the "Montage" game, roll the dice,
four cards on the board. The game encourages students and find cards that match the 2 numbers, then quickly
to predict whether the shapes they make will be the same use the hammer to hit the cards. Try to win and find cards
as the ones on the card when they are rotated. "Let’s Spin" faster than your opponent, and improve spatial skills.
allows students to learn naturally about plane figures and
rotation-and to have fun while doing it.
Let’s Spin Same Same
Ages 7 and up Ages 7 and up
Korean / English / Chinese Korean / English / Chinese
Dice Plus Dice : Operation Board Games Finger War : Problem Solving
"Dice Plus Dice" is a board game which allows students Finger War is a board game that helps to improve problem
to learn about addition of one-digit numbers without solving skills. In the "Rock-Paper-Scissors" game, like
carrying. The goal of this game is to help students learn
to add numbers without using objects or their fingers. the Korean game "Changgi" and chess, this game uses
Just like the name implies, "Dice Plus Dice" is played by a bundled approach, and through observation fosters
adding the numbers of dots shown on a pair of dice. Unlike growth of intellectual skills. As you get used to the game,
conventional dice, the dice used for the game have between you will improve your strategic thinking skills through fun
zero and five dots on each side. These dots allow students and exciting play. In the "Secret Number Game", in order
to associate concrete images with addition rather than to win, look at your opponent's game pieces and make
abstract numbers, aiding in the learning process. Playing Dice Plus Dice inferences about how you should be placing your game Finger War
"Dice Plus Dice" allows students to learn naturally about Ages 7 and up pieces on the board based on logic. Ages 7 and up
adding one-digit numbers without carrying and to have fun Korean / English / Chinese Korean / English / Chinese
while doing it.
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