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DESCRIPTION OF THE PROJECT

        With our implementation of PBIS, there will be three overarching expectations that all students will have to


        follow throughout the school. The expectations that we have chosen for Virgen del Carmen is Ser Respetuoso

        (Be Respectful), Ser Responsable (Be Responsible), and Ser Cuidadoso (Be Safe).


        We plan on having students follow these expectations by implementing two reward systems. One will be a

        reward system for each individual student and the other will be a reward system for the whole class. The


        individual reward system is based on a lottery system. The way this works is that if a student is following one

        of the classroom expectations, the teacher will write that student’s name on a piece of paper and put it in the


        lottery jar. A student’s name can be placed in the jar as many times as he or she is behaving well and

        following the classroom expectations. At the end of the week, the teacher picks a name from the lottery and


        that student will receive a small prize. The prize can be tangible like a pencil or an eraser, or it can also be

        something such as extra recess time or time in the computer lab. The second, whole class reward will be a

        marble jar. If the entire class is following the expectations at the same time, a marble will be placed in the jar.


        Once the jar is full, a reward will be given to the entire class. Whole class rewards will most likely be

        intangible, such as free time outside, free time in the computer lab, free time in the library, a whole class


        game, etc. You can find photos of both reward systems and how they played out in the school in the appendix.

        Our first step in tackling the issue of “bad behavior” in Virgen del Carmen is to collect behavior data in all of


        the classrooms. We will be going into each classroom and taking data on disruptive behavior,

        aggressive/unkind behavior, and disengaging behavior. We defined disruptive behavior as a behavior that


        impacts the learning of others. Examples of this kind of behavior could be screaming, calling out during class,

        tapping pencil on the table, taking materials from another student, etc. We will take data on the behavior


        during a 15 minute interval. On our data collection sheet, we will write down the number of students in the

        classroom, the time interval, the date, and the grade. Likewise, for every disruptive behavior during this 15

        minute interval, we will draw a tally on our data collection sheet. In addition to this, we plan on writing the


        types of disruptive behavior that we see at the bottom of our data collection sheet. We will also separate the





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