Page 979 - Chief Architect Reference Manual
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Creating Primitives
zontal to define the width and depth of Convert to Solid
the box’s base. Its initial height is 1”.
Click the Convert To Solid edit
• To create a Sphere , Cylinder , button to convert the selected polyline
solid or slab into a solid so that it can be used
Cone , or Pyramid , c l i c k a n d
drag in any direction to define the radius. with other solids to create complex
structures.
• As it is drawn, the height of a Cylinder
, Cone or Pyramid is equal to Face Objects
its radius.
Regardless of the view, primitive faces are
Initially, the bottom surface of boxes, drawn the way line-based objects are when
cylinders and cones, and the center point of the Alternate edit behavior is active. See
spheres, are all set at 0” on the Z axis. See “Alternate” on page 209.
“Entering Coordinates” on page 174.
To draw a Face
In 3D Views
1. Select Build> Primitive> Face ,
In 3D views, the height of boxes, cylinders
and cones can be defined as they are drawn. then click, drag and release the mouse
button to draw the first edge.
• To create 3D Box , Cylinder or 2. Click to define the endpoints of addi-
Cone , click and drag to define the tional edges. A Face must have at least
width and depth of the box’s base, then three edges.
drag upward or downward to define its 3. To finish drawing, click at the original
height. starting point. This is easiest to do when
• Drag upward to set the height of the bot- Endpoint snapping is enabled. See
tom surface at 0”, or drag downward to “Object Snaps” on page 168.
set the top surface at 0”.
Once drawn, Faces can be extruded to create
• To create a Sphere or Pyramid , Solid objects. See “Extrude Object” on page
click and drag in any direction to define 981.
its radius.
In Cross Section/Elevation
Views
With the exception of Polyline Solids
and Faces , primitives cannot be created
in cross section/elevation views. See
“Polyline Solids” on page 990.
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