Page 3 - Rock&RollTimeTableRules
P. 3

RRTT™  03


                                                          2  QStart




       2a-ea Player:


                     Movi·Piece · green arrow►1 side · red arrow►other

                     Reservation Markers w matching color to Movi·piece

                     Pen & Scorecard  [ laminated w dry erase = better ]

                     200,000 GameBucks  $

                     1 Guitar Pick  ☼  (pick-art)


                     2 Dice [ maybe share ]

                     CheatSheet  [ option & maybe share ]




       2b-ea Player Roll to Score 2 dice →Ŕ2. High-tie →all-tie & Ŕagain. High→1  & is =
                                                                                                       st
              Banker. Play clockwise @Bank left.  [ 16a = symbol & abbreviation ]

       2c-ea Player Load-in Scorecard.  Ŕ as follows:


                     1. Ŕ1 = start # Band MembersЪ

                     2. Ŕ1 = start # CrewČ → 1-3 = 1Č; 4-5 = 2Č; 6 = 3Č

                     3. Ŕ2 = start # Munchies₼  max@start = 10₼; 11-12 = 10₼

                     4. Ŕ1 = start # WeedẄ.  [coin-art @ Bank]

              [ check corresponding boxes on Scorecard; secure WeedẄ from Bank ]

       2d-ea Player start Movi·Piece w red arrow up► @Freaks'♥WT01. Point►W to Enter


              MainStage. 1  Turn Players need no Ticketţ nor Indieδ to Enter.
                               st
       2e-[Point►W] Roll to Move→Ŗ proper # dice. Almost always Ŗ2 for WT & Moving

              East·West MainStage; always Ŗ1 for Move North·South MainStage. Ŗ wrong #

              dice = 86.

       2f-Unable to Move /Land after Ŗ = 86. 86 x Ŗ wrong # &/ Point►► wrong direction


              (careful at Border Þ).  [ intentional 86 is OK! ]

                 st
       2g-On 1  Turn:  Ŗ2 & Move East to West x Rules of Moving (stay in Lane til fork·Ch7).
   1   2   3   4   5   6   7   8