Page 95 - 3D Artist 110 - 2017 UK
P. 95

it’s fun to do the
                                                                                             promo work because
                                                                                            it’s where you get to try
                                                                                              new things, you can
                                                                                              be experimental
                                                                                               Sid Harrington-Odedra,
                                                                                                   Lead 3D artist































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                                                                                                 01  “[Wide Open] is the most
                                                                                                   complicated project I’ve done.
                                                                                                   It’s only because the team was
                                                                                                   extremely small, so I had to try
                                                                                                   my hands at everything,” says
                                                                                                   Harrington-Odedra
                                                                                                 02   The 2D team were tasked with
                                                                                                   cleaning up markers all over Sonoya’s
                                                                                                   body, T-shirt and legs, as well as on
                                                                                                   the walls
                                                                                                 03  “What we would take away
                                                                                                   from doing Wide Open is that
                                                                                                   body tracking is extremely
                                                                                                   dificult, and if we had to do it
                                                                                                   again, we’d probably approach it
                                                                                                   slightly differently,” discusses
                                                                                                   Harrington-Odedra
                                                                                                 04  The idea came from directors
                                                                                                   Dom & Nic, who wanted to explore
                                                                                                   the concept of human bodies with
                                            04                                                     3D-printed structures
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