Page 94 - 3D Artist 110 - 2017 UK
P. 94

industry insider







                                Sid Harrington-


                                Odedra



                                The lead 3D artist from The Mill
                                talks working on VFX for The
                                Chemical Brothers’ music video
           Job title Lead 3D artist
           Location The Mill London
           Website
           themill.com             taying at one company for 11 years can be a rarity in this
           Education BA in 3D Animation   industry, however sid Harrington-Odedra has worked at
           at Swansea Metropolitan   sworld-leading content creation studio the Mill ever since
           University (2001-2005), plus
           a ive month course trialled at   he secured an internship at their London base. “there’s
           Escape Studios in London.   something about the environment that i really like,” he says. “i
           Biography Sid Harrington-  enjoy working on commercials – as i generally prefer shorter
           Odedra joined The Mill in
           2006, and is a highly   projects.” But when he learned one of his favourite bands had
           experienced CG lead based in   entered the building, his ears pricked up. “i’m a huge
           the London studio. Recently he
           led the multi-award-winning   Chemical Brothers fan so i was really interested in working on
           promo, Chemical Brothers   a music video for them. When directors and long-term
           ‘Wide Open’ as shoot
           supervisor and LG’s ‘World of   collaborators with the Mill dom & nic told me about the
           Play’ featuring Jason Statham.  concept, i fell in love with the prospect even more.”
           Portfolio highlights   that idea was a concept for a unique, elegant music video   01
           •  Three ‘Go Binge’, 2017  for the band’s single Wide Open. in the video, a dancer,
           •  Chemical Brothers ‘Wide   played by sonoya Mizuno, gradually transforms into a mesh
            Open’, 2016
                                model while performing. “the idea came from the directors,
           •  Sky ‘Q’, 2016
                                they wanted to explore the idea of augmenting human bodies
           •  Call of Duty ‘Ghosts’, 2014
           •  BBC ‘God Only Knows’, 2014  with 3d-printed structures,” says Harrington-Odedra.
                                  Working with a small team, Harrington-Odedra had his
                                work cut out for him. “there are a lot of different aspects
                                which were highly challenging,” he remarks. “One of the
                                things that comes to mind is that we were relying on a whole
                                range of cutting-edge technology working together, and if one   01
                                of them failed, then everything failed – it was a house of
                                cards.” the main challenge the team faced was matching the   BREAKING INTO VFX
                                VFX to Mizuno’s graceful performance. “trying to get the
                                body track working, in a position where it felt realistic, and all   Landing a job in VFX can be tough,
                                the poses felt realistic, was the hardest part of the project,”   however Harrington-Odedra is on-
                                Harrington-Odedra reveals. “Anyone who has tried to do it in   hand to offer some expert advice
                                the past will tell you it is extremely dificult. We had to have a
                                key body track for over 5,000 frames of the whole sequence,   “Have an absolutely kickass showreel, put everything
                                which was painstaking. it effectively meant that we weren’t   you can into it and make sure it relects your current
                                able to cheat and it had to be just right.”   ability. A lot of people who want to enter this industry
                                  the effects in Wide Open were achieved using a cocktail of   put together a showreel and pad it with three years of
                                different software. “it wasn’t a case of having a standard set   university work – stuff you do in your irst year and inal
                                of tools,” Harrington-Odedra says. “We used Maya, ZBrush   year are quite different in terms of quality. And if you’re
                                and photogrammetry scanning to create cool shapes as well   just interested in modelling, you don’t need to worry
                                as Marvelous designer for cross-modelling and cross-  about shading or anything about that. Concentrate on
                                simulation. We also used Flame for the clean-up operation.”   the aspects you’re interested in.”
                                Harrington-Odedra also enjoyed the freedom of the work.
                                “it’s fun to do the promo work because it’s where you get to
                                try new things, you can be experimental – which is exactly
                                what we did on Wide Open. We tested a suite of tools that
                                we wouldn’t normally test on a big campaign.”
                                  though Wide Open has been a highlight for Harrington-
                                Odedra, there is one other band he’d like to work with. [My
                                favourite project] will be Wide Open for a long time until, of
                                course, i get to do a video for radiohead,” he laughs. “That will
                                be my favourite video, it will be lifetime ambition: achieved!”
                                  Sid Harrington-Odedra was speaking at the BFX Festival.
                                Tickets for this year’s Festival are on sale now and 3D Artist
                                readers can use the code FUTURE20 to get a 20% discount.  03
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