Page 16 - 3D World - October 2017
P. 16

ShowcaSe
          CG art to inspire


            PoRtRait of

            sean fRandsen



                        aRTIST
                        Ian Spriggs
                        SoFTwaRe
                        Maya, Mudbox, V-Ray and
                        Photoshop



            Ian’s day job is as a creature/character
            artist working at Oat Studios with Neil
            Blomkamp, but in his spare time he is
            busy creating exquisite portraits.
               His approach is meticulous,
            ambitious and very impressive.
            He creates as much as possible by
            hand, that includes stitches, threads
            as well as hair curves. Like many
            traditional artist will tell you, it’s the
            imperfections that give the realism and
            for Ian, they are essential in his work.
            In fact, traditional processes as a whole
            are vital; “I am always in a battle with
            myself between being an artist and a
            technical artist, you need both to create
            anything in 3D. I think you can tell I am
            drawn to the artistic side and I know I
            need to push my technical side a little
            more. I try not to let the tools decide
            for me what I can do but make the tools
            work for what I need.”
               After taking copious amounts of
            reference photos of the subject, Ian will
            flit between programs to get the best
            results he can. “Once I get an image I
            like I will start to pose the pre-built
            base mesh to it, most of the time I stray
            away from the photo. I block out all
            the geometry in Maya and then take
            it to Mudbox for sculpting. I will also
            texture in Mudbox. Then back to Maya
            and lighting the model in V-Ray, I get
            the lighting right before I start adding
            the textures. Then one by one add the
            textures, getting them cleaned up as I
            go. After this it is just a mix of chaos,
            fixing everything, cleaning up the
            model, trying to simplify as much as
            I can. Once I get a render I like I will
            touch it up in Photoshop. Then after
            there is no more to clean up I consider
            it finished.”
               By creating such detailed and
            traditional portraiture, Ian builds a
            bond with his viewer, or as he explains,
            “understanding people and really
            seeing them is what is important.”

               www.ianspriggs.com


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