Page 2 - MAVR Newsletter Volume 2, Issue 1 (April 2018)
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We are planning a bigger year and a whole bunch of new content will be coming out as
               well. We are looking forward to sharing this journey with you and more so, looking
               forward to sharing our passion of augmented and virtual learning.

               Best wishes,
               The MAVR Team


               1.   AR App for Cool TeachARs: My Metaverse “Experiences”
                       by Lorna Beduya

               Metaverse​, an AR mobile app, makes it easy for you to create different kinds of
               augmented      reality   “ex​periences”,   games,   scavenger    hunts,   memes, quiz​zes​,
               storyboards, educational “experiences”, and more using the Metaverse studio.

               My first encounter with Metaverse was through a Facebook sponsored ad when I was
               looking for an AR platform where I ​could ​create interactive “experiences”. Then, I joined
               Metaverse Teachers group on Facebook and talked to Luis Chavez, one of the
               administrators, about my intention to utilize this app in my classroom. Luis sent me links
               and tutorials on how to begin my very first AR “experience” using the Metaverse studio.

               Metaverse runs on Android and ​i​OS. You should check on compatibilities before
               downloading this app on your mobile phones, tablets, or iPads or even before you
               create and AR “experience” in metaverse studio using your PC or laptop.

               In a nutshell, Metaverse a gadget-friendly app and easy to use for students that allows
               users to create “experiences” and “breakouts” minus the VR headsets. It is seamless
               and even those who do not have prior knowledge and tech skills could create AR
               “experiences” in an hour in Metaverse studio, scan the code in their mobile phones or
               iPads, and be ready to be transported to the AR world. It is designed for educators,
               students, marketers, and storytellers. Creators arrange components on a storyboard;
               connect them together in a computer without coding. In addition, “experiences” are
               shareable via QR codes and can be posted on social media, sent via email, or
               embedded in websites. Finally, one has to complete the “experience” when users tap a
               link or scan a code with the Metaverse app and interact with the AR “experience”.


               My first three “experiences” were somehow my baby ARs and I cannot consider them
               “breakouts” yet (digital challenge like cracking a code or codes to finish an
               “experience”). In less than an hour right after I watched the tutorials on You​T​ube, I
               created “What’s Your Passion?”, A Charade Game for my General English classes,
               and an introduction to “the Use of Will” for my Basic English Communication class.

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