Page 5 - MAVR Newsletter Volume 1, Issue 1 (November 2017)
P. 5
a virtual environment with a panel of interviewers, and also the audio recordings of real
interview questions.
An example of how VR interview training might be integrated into a course of study can
be found below:
1. Before using the app, learners practice language, skills or strategies related to
interviewing as part of a course of English language learning. For example, an
interview strategy such as giving yourself time to formulate responses by using
phrases like ‘That’s an interesting question. May I have a moment to think about
that?’ or by repeating the interviewer’s question.
2. Next, learners familiarise themselves with various companies and prepare
answers for actual questions used by the companies, such as Google
(VirtualSpeech also supplies training material on their blog - see link). Another
option could be to have learners try to answer the questions with no prior
knowledge to experience answering questions unprepared.
3. Now learners open the app, select ‘interview training’ and choose the company
that they have prepared answers for. By pressing the ‘play button’ on the view
screen, the panel of virtual interviewers will ask questions one-by-one.
4. While practicing, learners could focus on a particular skill or strategy, measure
their response time or reflect on how well they could answer the question.
3. Stand-alone VR Headsets Announced
by Eric
Some of the challenges in working with VR equipment are the cost and low portability.
VR headsets that allow for 6 degrees of freedom to move in virtual spaces are either
tethered to a high end PC or employ a high end smartphone. Both have issues for
educators, the more advanced and immersive versions are very hard to move around
and require quite a bit of set up and space. The mobile versions such as Gear VR from
Samsung are housings for only certain kinds of smartphones, so you can’t count on
students being able to BYOD.
The next round of VR devices might give the best options yet for VR use in classrooms.
These devices are stand-alone VR headsets. The sole purpose of these devices are to
use inside-out tracking and small high-res displayed to make the best possible mobile
VR experience. These devices look much like the tethered and smartphone versions
you see today, looking like a helmet with a screen.