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                                                              Creating the Framework For a Family ComPonent    585


                           of complex curved surfaces and solids, displaying many of these components in a project
                           view might ultimately begin to degrade visual performance. Instead, the 3D geometry can be
                           assigned to not display in a plan view, while you include a simple sketch of the fixture in the
                           plan view of the family. Your renderings, sections, and elevations will display the 3D family
                           geometry, while your plan views will remain simple and fast.
                             One final aspect to understand about the Family Editor is the ability to use multiple views
                           to visualize your design. Similar to the project environment, it lets you create as many views
                           as you need to help visualize the content in your family. The Ref. Level plan view can be
                           duplicated if you need to examine your family at different elevations. Simply change the View
                           Range properties of each plan view to control the height of the view’s cut plane. From the
                           View tab in the ribbon, you can also create camera views and sections within the family.

                           Creating the Framework for a Family Component

                           Now that we’ve discussed some of the basic definitions and rules of the Family Editor, we’ll talk
                           about the hierarchy of creating a family component.
                             In this section you will work through the fundamentals of creating a family in terms of
                           datum objects, constraints, parameters, materials, subcategories, and visibility settings. Later in
                           the chapter, you will learn more advanced modeling and parametric techniques.
                             If you haven’t done so already, click the Application menu and then select New ➢ Family.
                           Use the Furniture.rft or Metric Furniture.rft family template, which is available for
                           download with this chapter’s exercise files from the book’s companion web page.

                           Creating the Necessary reference planes, Lines, and points
                           In the project environment, datum objects are available for you to control and manage the
                           location and behavior of modeled geometry. In previous chapters, we have discussed the use of
                           grids, levels, and reference planes, but these data are also extremely important in a component
                           family. When used in the Family Editor, reference planes, lines, and points will function as the
                           skeleton for the solid and void geometry you build.
                             To be clear about the usage of datum objects in families, they are not required to construct
                           geometry; however, if you’re confident that what you’re about to model in the Family Editor will
                           need to flex (have a modifiable length, angle, location, and so on) from within the rules of the
                           family, then it’s important that you begin by first creating the rules that will allow the geometry
                           to move.
                             With few exceptions, you don’t want to give parameters to the geometry itself. Instead, you’ll
                           want to create the necessary reference planes, lines, and points first. Then associate the
                           parameters to these references and whenever possible test the parameters to make sure
                           the references are flexing properly. Once you’re confident the references are flexing, you can
                           build the geometry in context to the references, again testing to make certain that when the
                           references flex, the geometry is flexing as well.
                             The type of datum object you use is based on how you want the geometry to flex:
                             Reference Planes    These define a single plane that can be set to host sketch lines or geometry.
                             They’re best for controlling linear geometric relationships—that is to say, geometry that will
                             flex in a linear fashion. Reference planes don’t have endpoints. This is important because you
                             don’t want to use reference planes for controlling angular or directional relationships.












          c14.indd   585                                                                             5/3/2014   11:29:10 AM
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