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Unit 5:  Prototyping




               A prototype is an early sample, model, or release of a product built to test a concept or process or
               to act as a thing to be replicated or learned from.

               Prototyping is an integral part of Design Thinking and User Experience design in general
               because it allows us to test our ideas quickly and improve on them in an equally timely fashion.
               The Institute of Design at Stanford (d. school) encourages a “bias towards action”, where
               building and testing is valued over thinking and meeting. However, why is prototyping so
               important in the design process? Moreover, how does it help you create human-centered design
               solutions? Before we start making prototypes to test our assumptions, let’s get a closer
               understanding behind the what, how and why of prototyping.



                                                            Formative Assessments      Summative Assessments
                                                            •3–2–1 Countdown           •Rubric
                                                            •Collect critical information   •Written worksheets/handouts
                                                            about learning progress by   •Performance Task
                                                            providing feedback         •Oral Presentations
                                                            •Check List                •Application of knowledge
                                                            •Devil’s advocate          through on-going construction
                                                            •Exit/Admit Slips          of projects
                                                            •Four Corners              •Quizzes and exams
                                                            •Game-based learning       •Practical Demonstration
                                                            •Hands on Demonstrations   •Storyboards
                                                            •In-class discussions      •Mind map
                                                            •Jigsaw II                 •Individual Work
                                                            •Low-stakes group work     •Small Group Work
                                                            •Observations -Visual      •Large Group Work
                                                            inspection of project build,   •Engineering Notebook
                                                            (creativity, level, activity   •Final Projects
                                                            participation, problem solving   •PBL Check List
                                                            strategies, etc.)
                                                            •One-Minute Paper
                                                            •Poll Everywhere
                                                            •Personal Vignette
                                                            •STAD
                                                            •Strategic Questioning
                                                            •Talk & Walk
                                                            •Think-Pair-Share
                                                            •Three-minute review
                                                            •Three-Step Interview
                                                            •Thumbs Up/Down








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