Page 57 - DESIGN & MODELING
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Unit 5: Prototyping
A prototype is an early sample, model, or release of a product built to test a concept or process or
to act as a thing to be replicated or learned from.
Prototyping is an integral part of Design Thinking and User Experience design in general
because it allows us to test our ideas quickly and improve on them in an equally timely fashion.
The Institute of Design at Stanford (d. school) encourages a “bias towards action”, where
building and testing is valued over thinking and meeting. However, why is prototyping so
important in the design process? Moreover, how does it help you create human-centered design
solutions? Before we start making prototypes to test our assumptions, let’s get a closer
understanding behind the what, how and why of prototyping.
Formative Assessments Summative Assessments
•3–2–1 Countdown •Rubric
•Collect critical information •Written worksheets/handouts
about learning progress by •Performance Task
providing feedback •Oral Presentations
•Check List •Application of knowledge
•Devil’s advocate through on-going construction
•Exit/Admit Slips of projects
•Four Corners •Quizzes and exams
•Game-based learning •Practical Demonstration
•Hands on Demonstrations •Storyboards
•In-class discussions •Mind map
•Jigsaw II •Individual Work
•Low-stakes group work •Small Group Work
•Observations -Visual •Large Group Work
inspection of project build, •Engineering Notebook
(creativity, level, activity •Final Projects
participation, problem solving •PBL Check List
strategies, etc.)
•One-Minute Paper
•Poll Everywhere
•Personal Vignette
•STAD
•Strategic Questioning
•Talk & Walk
•Think-Pair-Share
•Three-minute review
•Three-Step Interview
•Thumbs Up/Down
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