Page 5 - MODUL_PEMROGRAMAN 2D & 3D_Neat
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DAFTAR GAMBAR





                            Gambar 1.1. Tampilan Utama Adobe Flash CS6 ............................................ 4
                            Gambar 1.2. Komponen Utama Adobe Flash CS6 Profesional ....................... 7

                            Gambar 1.3 Toolbox ........................................................................................ 9
                            Gambar 1.4 Library Panel ................................................................................ 9
                            Gambar 1.5 Panel Action Script .................................................................... 10

                            Gambar 2.1 Lingkaran menggunakan oval tools ........................................... 13
                            Gambar 2.2 Objek Awal ................................................................................ 14

                            Gambar 2.3 Objek Keseluruhan..................................................................... 14
                            Gambar 2.4 Mengubah Simbol ...................................................................... 14
                            Gambar 2.5 Objek Yang Telah Dijadikan Movie Clip .................................. 15
                            Gambar 2.7 Layer Yang Telah diberi 10 Frame ............................................ 16

                            Gambar 2.8 Keyframe Pada Frame................................................................ 16
                            Gambar 2.9 Posisi Cahaya Objek Yang Telah diubah................................... 16

                            Gambar 2.10 Copy Keyrame Pada Frame ..................................................... 17
                            Gambar 2.11 Memberi Nama Pada Simbol ................................................... 17
                            Gambar 2.12 Insert Keyframe pada Frame 10 ............................................... 18

                            Gambar 2.13 Motion Tween Diantara Frame 1 dan 10 ................................. 18
                            Gambar 2.15 Motion Tween Diantara Frame 10 dan 20 ............................... 19
                            Gambar 2.16 karakter .................................................................................... 19

                            Gambar 2.18 Layer Baru Untuk Karakter ..................................................... 20
                            Gambar 2.19 Karakter.................................................................................... 20
                            Gambar 2.21 Buat Create Motion Classic Tween Pada Layer ...................... 21

                             ....................................................................................................................... 21
                            Gambar 2.22 Buat Create Motion Classic Tween Pada Layer ...................... 21
                            Gambar 2.23 Free Transfrom Tool ................................................................ 22

                            Gambar 2.25 Karakter.................................................................................... 23
                            Gambar 2.26 Hasil Copy Keyframe Pada Frame ke Frame 20 ..................... 23
                            Gambar 2.27 Karakter Bone Tool.................................................................. 24

                            Gambar 2.28 Mengubah Objek Menjadi Simbol ........................................... 24



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