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was	considering	some	market	applications.
   Design	 finally	 created	 a	 prototype:	 a	 perfect	 circle.	 Sales	 and	 Marketing

gushed.	They	knew	they	had	a	unique	product	with	a	huge	market.
   But	Bedrock’s	Planners	shouted,	“Wait!	Not	so	fast.	We’re	not	ready.”
   When	 pressed,	 the	 lead	 planner	 offered	 his	 visionary	 and	 ultimately

disastrous	 reasons:	 “Look,	 you	 can	 see	 the	 trends.	 Men	 are	 tired	 of	 chasing
woolly	mammoths	for	food.	So	men	will	want	to	ride	on	these	wheels.	And	men
love	 speed;	 look,	 for	 example,	 at	 the	 way	 they	 have	 sex.	 So	 they’ll	 want	 to	 go
faster	and	faster	on	these	wheels.	That	means	you’ll	need	wheels	with	traction—
a	smooth	wheel	won’t	work.”

   Naturally,	an	impatient	fellow	Bedrock	executive	finally	asked,	“So	what	do
you	recommend?”

   “Simple,”	the	prophetic	planner	announced.
   “Delay	the	launch.	We	need	to	wait	until	man	invents	vulcanized	rubber.”
   Preposterous?	 No;	 business.	 Years	 ago	 a	 Bloomington-based	 company
created	some	astonishingly	good	multimedia	software.	This	company	wasn’t	just
positioned	 to	 ride	 the	 multimedia	 wave—it	 was	 the	 wave.	 But	 the	 founders
wanted	 an	 insanely	 great	 product.	 Did	 the	 world	 want	 that?	 No.	 The	 world
wanted	what	the	software	company	had	right	then.	The	world	needed	a	plain	old
wheel	and	was	ready	to	pay	for	it.
   The	 company’s	 endless	 analysis	 and	 waiting	 ended	 up	 proving	 that	 he	 who
hesitates	is	lost.	Other	companies	caught	up	and	passed	this	company	before	the
company	released	version	1.0.
   Today’s	good	idea	almost	always	will	beat	tomorrow’s	better	one.
   Do	it	now.The	business	obituary	pages	are	filled	with	planners	who	waited.

Fallacy:	Patience	Is	a	Virtue	(The	Shark	Rule)

	

Most	 people	 believe	 that	 organizations	 work	 on	 the	 principle	 of	 inertia:
Organizations	tend	to	stay	as	they	are,	either	at	rest	or	in	motion.

   But	 it	 appears	 that	 organizations	 actually	 are	 subject	 to	 the	 law	 that	 governs
sharks:	If	a	shark	does	not	move,	it	cannot	breathe.	And	it	dies.

   Moving	organizations	tend	to	keep	moving.	Dormant	ones	tend	to	run	out	of
air	and	die.

   To	 worsen	 this	 problem,	 not	 moving	 rarely	 causes	 any	 immediate	 pain	 to	 an
organization.	This	encourages	even	more	waiting.	“Hey,	we	waited	to	make	sure
we	were	right,	and	nothing	bad	happened,	so	that’s	good.”
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