Page 52 - KUSHIHARA MODULE EBOOK
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Oni’s Lair
GM NOTE: Roll 1D20 to spawn Enemies
E. PORTAL– These portals are where Oni spring
1-10= Beginner Oni (Total= 1D6)
from. Being 15ft. away will spawn up to 1D4
11-18= Intermediate Oni (Total= 1D4)
Oni. Cast 1D20 to determine which type of Oni
19-20= Advanced Oni (Total = 2) spawn for any encounter.
A. ENTRANCE– This is the only way in or out of F. RELIC– This is the item that can seal the portal.
the cave. It is a 10 foot opening with a 20 ft. de- Placing this item on top of the alter will end the
scent into the Oni Lair.
Oni’s ability to spawn from the portals in the
B. BROKEN CART– A typical cart (missing 1 cave.
wheel). On it is a locked chest (Hard Lock). Con- GM NOTE: Relic WGT= 1CC
tents TBD by GM.
A. ALTER– The wooden alter is where the relic
C. BRIDGE– This rickety wooden bridge allows must be placed to end the Oni’s ability to spawn.
characters to traverse between stone foundations. It is immoveable, made of heavy wood and bril-
There is a 35 foot drop below this bridge.
liantly embellished.
D. PILE OF BONES– This is a pile of bones of the
victims of the Oni.
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