Page 21 - FULL UCHITORI EBOOK
P. 21
GM NOTE: Rewards GM NOTE: Navigate the PC(s) passed the bridge
-Experience Points= TBD doing Awareness Tests when the characters come to
a broken bridge board as they cross.
-Points of Renown= TBD
-Ki Energy= TBD When the PC(s) reach the other side, they are met
-Hansatsu= 50 by a booming, authoritative voice that echoes through
out the area.
-Affiliation Points= 5
GM NOTE: Characters who attempt to search for
-Uchitori Affiliation Scroll
the voice must indicate that they are looking up. If
Quest 4 : “Your Role, As An Adult” (Age= +18) they do not look in this direction, they may perform
an Awareness Test , however will discover nothing.
Requirements: 15 Affiliation Point; + 18 years old
MENTA KESHINATO
NPC Characters of Contact
Present your scrolls… So… Shou Bishu has found
-Menta Keshinato favor with you? Tell me your deeds.
-Various NPC Characters And you feel that those things should grant you ac-
cess to our school?
Properties
Very well. Those of you who are older than 21 one,
-Uchitori District move to the right. Those of you who are under 21
Environment years of age, move to the left.
From out of the sky, Menta Keshinato drops to
-Shikoku Prefecture; Matsuyama
the ground landing on his feet. Menta gives an evil
Summary eyed inspection to all of the attendees
The PCs have piqued the interest of Menta MENTA KESHINATO
Keshinato of the Uchitori Ninja Clan, however, be- Those of you who have moved to the right may hand
cause of their age, he is skeptical of their motives to me your scrolls. Welcome to the clan of the Uchitori
become Uchitori Ninja. He has invited the older re- Ninja. It will be a pleasure to train you. Those of
cruits to meet with him to offer them an opportunity you who are standing to the left, I have one final mis-
sion for. Because the Uchitori only employs mem-
to prove once and for all that they will be dedicated bers 18 years or younger, we have a hard time find-
to following the Uchitori-Do. ing placement for the older students. Therefore, your
final goal is to prove you belong with us. I ask that
PART 1 “How Much Do You want It?” you bring 5 students to our door. Go out and con-
vince other younger students to join our ranks and I
Location: Takashiro Province will personally grant your permission to train with us.
GM NOTE: Guide the PC(s) through the dense for- I have planted a seed with several members of our
est of the Uchitori District until they arrive at the society you must be the factor that convinces them to
join us. Here is that list. Their locations have been
Uchitori Compound. noted. When you find five students, meet me at the
Westside Inn. Then, we will accept you as our own.
Standing at the front gate of the Uchitori Com-
pound, the PC(s) ascend the stairs. When they reach Menta hands each PC A scroll of names for the
the top of the stairs, they see several familiar looking possibility of recruiting.
buildings surrounded within a wall. Ahead of them is PART 2 “The Recruiters”
an opening in the wall.
Location: Uchitori District
The PC(s) advance to the opening in the wall
where they are met by a very unstable looking sus- GM NOTE: The PC(s) are to venture into the dis-
trict and convince five people to join the Uchitori.
pension bridge that leads to a large three level struc- The PC(s) list offers the Names/Genders and loca-
ture with no windows. It is extremely quiet with out tions of the target. The other information is solely
the slightest breeze.
for the GM to play the character. Using the rules of
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