Page 16 - FULL UCHITORI EBOOK
P. 16

PART 3     “A Quick Pitstop”                              The PC(s) Leave and begin their journey.

         Location: Uchitori District                            PART 4     “First Leg”
                                                                Location: Shikoku Prefecture; Matsuyama
         GM NOTE: Read this part if the group decides to
         stop at the blacksmith.                                   The PC(s) and family have been travelling for
                                                                some time and have made their way just outside of
            As the group proceeds out of the district they      the southern portion of the Uchitori District. Along
         have made their way from the temple to the main        the Highway.  As they are travelling down the road, a
         highway.  Just ahead, they can see their first stop on   group of four men appear travelling in the opposite
         the destination, the Blacksmith shop.  A short walk    direction.   When the two come with in eye shot of
         and they are able to enter the Blacksmith shop.
                                                                each other, the group of men can been seen studying
                           BLACKSMITH                           the PC(s) and their cargo.  The men allow the PC(s)
          Welcome to my shop.  Everything is for sale.  Look    to pass without interaction.
                     around.  If you like it, buy it!
                                                                GM NOTE: Roll an Awareness Test 1D4 against the
         GM NOTE: The PC(s) should let the Blacksmith           PC(s) without telling the reason.  This is to determine
         know that they are doing a favor for Shou Bishu, and   if the PC(s) notice the Gang Members kidnap the
         that he has weapons there for them.                    child Tatsuo.

            The Blacksmith will smile at them approvingly,      GM NOTE: If the PC(s) fail the Awareness Test,
         and disappear to the back without a word.              perform two 1D6 rolls to see how long the gang
            Frantically, the mother will begin looking around   members will follow the PC(s) before stealing a
         the blacksmith shop.                                   child.  Roll the second Awareness Test to see how
                                                                long it takes for the mother to realize the child is
                        FUGITIVE MOTHER
                                                                missing.
         Tatsuo?!  Tatsuo?!  Have you seen my son?!!  I can’t
         leave here without him!!  Please help me find him!!!   GM NOTE: If the PC(s) observe the Gang Members

         GM NOTE: Using AWA, the PC(s) should search            proceed to part 4a.  If they do not, Proceed to Part
         for the boy, who is hiding outside of the building be-  4b.
         hind a tree.  Letting the PC(s) know when they are     PART 4a.   “Excuse Me, Sir”
         “hot” or “cold” after failed rolls will help them find
         the child.   All AWA Tests performed inside the        Location: Shikoku Prefecture; Matsuyama
         Blacksmith shop will result in a negative outcome.        The group of men hurry to catch up with the PC

            The PC(s) step outside of the building, and notice   (s).  When they get within conversation range again,
         a small shadowy figure behind a tree.  Upon further    they engage them.
         inspection they find it to be young Tatsuo, giggling                    GANG MEMBER
         and holding his toy.  The mother rushes out of the      You all look like well traveled individuals.  Where
         Blacksmith shop, and scolds her son right in front of    can I find the nearest Inn?  My legs are tired and I
         the group.                                                                  need rest.
                                                                GM NOTE: The PC(s) should engage.
            The PC(s) go back into the blacksmith shop and
         find the owner holding weapons wrapped in cloth.                        GANG MEMBER
                           BLACKSMITH                            Thank you.  Say… you are a very fine family.  Too
                                                                 nice of a family to be from around here.  Where are
         Our mutual friend has agreed to allow you to borrow           you from, if you don’t mind me asking?
          these items for your journey.  He, and I, expect that
          you will return them when you’ve completed your          One of the Gang Members walks closer to the
                                task.                           woman and children who attempt to shuffle behind
         GM NOTE: The Blacksmith hands the PC(s) enough         the PC(s) as the man gets closer.  The other Gang
         Basic: Ninjato to allow each character to have one.     Members spread out to surround the group.

                                                             14
   11   12   13   14   15   16   17   18   19   20   21