Page 16 - FULL UCHITORI EBOOK
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PART 3 “A Quick Pitstop” The PC(s) Leave and begin their journey.
Location: Uchitori District PART 4 “First Leg”
Location: Shikoku Prefecture; Matsuyama
GM NOTE: Read this part if the group decides to
stop at the blacksmith. The PC(s) and family have been travelling for
some time and have made their way just outside of
As the group proceeds out of the district they the southern portion of the Uchitori District. Along
have made their way from the temple to the main the Highway. As they are travelling down the road, a
highway. Just ahead, they can see their first stop on group of four men appear travelling in the opposite
the destination, the Blacksmith shop. A short walk direction. When the two come with in eye shot of
and they are able to enter the Blacksmith shop.
each other, the group of men can been seen studying
BLACKSMITH the PC(s) and their cargo. The men allow the PC(s)
Welcome to my shop. Everything is for sale. Look to pass without interaction.
around. If you like it, buy it!
GM NOTE: Roll an Awareness Test 1D4 against the
GM NOTE: The PC(s) should let the Blacksmith PC(s) without telling the reason. This is to determine
know that they are doing a favor for Shou Bishu, and if the PC(s) notice the Gang Members kidnap the
that he has weapons there for them. child Tatsuo.
The Blacksmith will smile at them approvingly, GM NOTE: If the PC(s) fail the Awareness Test,
and disappear to the back without a word. perform two 1D6 rolls to see how long the gang
Frantically, the mother will begin looking around members will follow the PC(s) before stealing a
the blacksmith shop. child. Roll the second Awareness Test to see how
long it takes for the mother to realize the child is
FUGITIVE MOTHER
missing.
Tatsuo?! Tatsuo?! Have you seen my son?!! I can’t
leave here without him!! Please help me find him!!! GM NOTE: If the PC(s) observe the Gang Members
GM NOTE: Using AWA, the PC(s) should search proceed to part 4a. If they do not, Proceed to Part
for the boy, who is hiding outside of the building be- 4b.
hind a tree. Letting the PC(s) know when they are PART 4a. “Excuse Me, Sir”
“hot” or “cold” after failed rolls will help them find
the child. All AWA Tests performed inside the Location: Shikoku Prefecture; Matsuyama
Blacksmith shop will result in a negative outcome. The group of men hurry to catch up with the PC
The PC(s) step outside of the building, and notice (s). When they get within conversation range again,
a small shadowy figure behind a tree. Upon further they engage them.
inspection they find it to be young Tatsuo, giggling GANG MEMBER
and holding his toy. The mother rushes out of the You all look like well traveled individuals. Where
Blacksmith shop, and scolds her son right in front of can I find the nearest Inn? My legs are tired and I
the group. need rest.
GM NOTE: The PC(s) should engage.
The PC(s) go back into the blacksmith shop and
find the owner holding weapons wrapped in cloth. GANG MEMBER
BLACKSMITH Thank you. Say… you are a very fine family. Too
nice of a family to be from around here. Where are
Our mutual friend has agreed to allow you to borrow you from, if you don’t mind me asking?
these items for your journey. He, and I, expect that
you will return them when you’ve completed your One of the Gang Members walks closer to the
task. woman and children who attempt to shuffle behind
GM NOTE: The Blacksmith hands the PC(s) enough the PC(s) as the man gets closer. The other Gang
Basic: Ninjato to allow each character to have one. Members spread out to surround the group.
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