Page 12 - FULL UCHITORI EBOOK
P. 12
Expert Training Curriculum
7 Degree Black Belt: Experience Points Required: 700
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ATTRIBUTE BONUS: +2 to Carry Points; +700 Ki Energy Points
ACQUIRED MYSTIC ART: Conceal– The ability to blend into backgrounds of multiple colors blending
into them seamlessly.
Ki Energy Range Description/Effects
10 0 STE +5 lasting 4 melee rounds
20 0 STE +6 lasting 5 melee rounds
30 0 STE +6 lasting 1D8+2 melee rounds
8 Degree Black Belt: Experience Points Required: 800
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ATTRIBUTE BONUS: +10 to Health Points; +800 Ki Energy Points
ACQUIRED MYSTIC ART: Companion– The ability to blend into multiple colored backgrounds with up to
three (3) other targets.
Ki Energy Range Description/Effects
10 Target Maximum= 2/3 User TR STE +3 lasting 1D4+2 melee rounds
20 Target Maximum= 2/3 User TR STE +3 lasting 1D6+2 melee rounds
30 Target Maximum= 2/3 User TR STE +3 lasting 1D8+2 melee rounds
9 Degree Black Belt: Experience Points Required: 900
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ATTRIBUTE BONUS: +10 to Health Points; +900 Ki Energy Points
ACQUIRED MYSTIC ART: Imperceptible– The ability to become undetectable.
Ki Energy Range Description/Effects
10 0 Character cannot be seen by characters of the same or lesser belt ranking lasting 1D12
melee rounds
20 0 Character cannot be seen by characters of the same or lesser belt ranking lasting
1D12+2 melee rounds
30 0 Character cannot be seen by characters of the same or lesser belt ranking lasting
1D12+4 melee rounds
MASTER: Experience Points Required: 1,000
ACQUIRED MYSTIC ART: Soranotabi- The ability to fly is gained through much training, concentration
and sacrifice. This skill can be used to perform many tasks including escaping and traversing obstacles.
Ki Energy Range Description/Effects
10 0 Maximum Height= Initial Jump +1D8; Flight Speed= MOV x3; Duration= 1D12x4
Roll 1D6 vs GM 1D4 for “Safe Landing”. Failed rolls require Falling Object Damage.
20 0 Maximum Height= Initial Jump +1D12; Flight Speed= MOV x4;
Duration= 1D8x5; Special Technique: “Dive Bomb”= Drop from sky to cause damage
to targets in an area. Area size= 15 ft.; All targets in area receive STR damage.
Roll 1D8 vs GM 1D4 for “Safe Landing”. Failed rolls require Falling Object Damage.
30 0 Maximum Height= Initial Jump +1D12; Flight Speed= MOV x4;
Duration= 1D12x5; Special Technique: “Dive Bomb”= Drop from sky to cause
damage to targets in an area. Area Size= 25 ft.; All targets in area receive STR x2
damage.
Roll 1D8 vs GM 1D4 for “Safe Landing”. Failed rolls require Falling Object Damage.
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