Page 14 - FULL UCHITORI EBOOK
P. 14
Bandit Area Information
PART 4 “Status Report”
A. 1– Large Tent: Inside this tent is the Gang Boss.
Roll 1D4 Odds and Evens to see if he comes out Location: Shikoku Prefecture; Matsuyama
when the PC(s) are searching. After gathering as much information as possible,
B. 4– Regular Tents: This tent can hold up to 2 the PC(s) should return to the Uchitori District Inn
NPCs. Roll 1D4 Odds & Evens to see if the tent with the information to give to Shou Bishu.
is occupied. Roll again to see if the characters GM NOTE: Shou Bishu can be found in the same
come out while PC(s) are searching. Inn that they Quest started.
C. 4- Sleeping Bags: Can hold 1 NPC. If not occu- SHOU BISHU
pied the NPC Gang member is pace guarding. Hmmm...they have that many men, eh? Thank you
very much, for this. The Uchitori stands strong
D. 3– Large Cages: Each cage is made of steel and against those that transpire against our own. Here is
locked with a Hard Lock. your reward. In the future, I may be in need of your
services again. Will you be staying in town long?
E. 2– Horses (Noma)
GM NOTE: Rewards
Type: Carry/Pull
-Experience Points= TBD
Horse Attributes:
-Points of Renown= TBD
HEA CAR MOV AWA DEF STR STA STE
-Ki Energy= TBD
100 13 10 3 8 10 2 1 -Hansatsu= 20
-Affiliation Points= 5
12