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Chart 4-7: Takashiro Martial Arts Training
         Beginner Training Curriculum

         WHITE:  These techniques are acquired upon attaining 40 points in the belt level discipline.
         Health Points:           Strength Points:         ACQUIRED TECHNIQUES:

         Physical Beauty:         Defense Points:          -Attack Heights: Low
         Carry Points:            Stamina Points:          -Attack Heights: Medium
         Awareness Points:        Stealth Points:          -Attack Heights: High
         Movement Points:         Throwing Range:          -Special Technique: Jump
         Ki Energy Points: 10

         YELLOW: These techniques are acquired upon attaining 55 points to earn the belt level discipline.
         Health Points: +5        Strength Points: +1      ACQUIRED TECHNIQUES:
         Physical Beauty:         Defense Points:          -Basic Non-Projectile  Technique: Proper Grip I

         Carry Points: +1         Stamina Points:          -Basic Non-Projectile  Technique: Proper Grip III
         Awareness Points:        Stealth Points:          -Striking Technique: Jab
         Movement Points:         Throwing Range:          -Striking Technique: Straight Punch
         Ki Energy Points: 20

         ORANGE:  Students may chose two italicized skill categories plus 15 Exp. Pts to earn this belt level discipline.
                                                                                                                       C
         Health Points: +5        Strength Points:         ACQUIRED TECHNIQUES:                                        h
                                                                                                                       a
         Physical Beauty:          Defense Points:         Unarmed Techniques= 25       Grappling= 20                  p
                                                                                                                       t
         Carry Points: +1         Stamina Points: +1       -Special Tech: Spin          -Standing Side                 e
                                                                                                                       r
         Awareness Points: +1     Stealth Points:          -Reverse Punch               -Standing Back
         Movement Points:         Throwing Range:          Non-Projectile= 50            Projectile= 30
         Ki Energy Points: 30                              -Basic: Diagonal Strike        -Body Position
                                                           -Basic: Horizontal Strike     - Overdraw I

         GREEN:  Students may chose two italicized skill categories plus 20 Exp. Pts. to earn this belt level discipline.
         Health Points:           Strength Points:         ACQUIRED TECHNIQUES:
         Physical Beauty: +1      Defense Points:          Unarmed Techniques= 34        Grappling= 30

         Carry Points:            Stamina Points:          -Lunge Punch                 -Dragon Suplex
         Awareness Points:        Stealth Points: +1       -Hook Punch                  -Sweeping Loin Throw
         Movement Points: +1      Throwing Range:          Non-Projectile= 50           Projectile= 55
         Ki Energy Points: 40                              -Basic: Vertical Strike       -Sure Shot I
                                                           -Basic: Thrust               -Overdraw II

         BLUE:  Students may chose two italicized skill categories plus 25 Exp. Pts. to earn this belt level discipline.
         Health Points:           Strength Points: +1      ACQUIRED TECHNIQUES:
         Physical Beauty: +1      Defense Points:          Unarmed Techniques= 34        Grappling= 20

         Carry Points:            Stamina Points:          -Backhand                    -Breakfall
         Awareness Points: +1     Stealth Points:          -Knife Hand                  -Side Fall
         Movement Points:         Throwing Range:          Non-Projectile= 84            Projectile= 67
         Ki Energy Points: 50                              -Defensive: Parry            -Sure Shot II

                                                           -Defensive: Clash I          -Overdraw III
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