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Chart 4-21: Wind Control
Wind Control is the ability to use various stages of wind power against a target. Characters who learn Wind
Control techniques may demonstrate the following proficiencies against targets of all belt ranking.
Gust– The ability to project a short burst of wind at a target.
Prerequisite: N/A
Ki Energy Range Description/Effects
10 Target Maximum= 1/2 User TR STR+2
20 Target Maximum= 3/4 User TR STR+3
30 Target Maximum= User TR STR+4, 1D4 Odds & Evens roll for Status Effect: Blinded
Violent Winds– The ability to attack a target with a strong gust of wind.
Prerequisite: N/A
Ki Energy Range Description/Effects
10 Target Maximum= 1/2 User TR STR+1D6
20 Target Maximum= 3/4 User TR STR+4, 1D4 Odds & Evens roll for Status Effect: Blinded
30 Target Maximum= User TR STR+4, 1D4 Odds & Evens roll for Status Effect: Blinded
Blow Away– The ability to push one (1) enemy away from an encounter.
Prerequisite: Violent Winds
C
h Ki Energy Range Description/Effects
a
p 10 Target Maximum= 1/2 User TR STR +1D8, Target is blown Maximum Throwing Range x2
t
e 20 Target Maximum= 3/4 User TR STR +1D8, Target is blown Maximum Throwing Range x3
r
30 Target Maximum= User TR STR +1D12, Target is blown Maximum Throwing Range x4
Wind Tunnel– The ability to project a strong gust of wind for a long period of time.
Prerequisite: Blow Away
Ki Energy Range Description/Effects
10 Target Maximum= 1/2 User TR STR+10, 1D4 Odds & Evens roll for Status Effect: Blinded
20 Target Maximum= 3/4 User TR STR+5, 1D4 Odds & Evens roll for target to be blown away
Maximum Throwing Range
30 Target Maximum= User TR STR+10, 1D4 Odds & Evens roll for target to be blown away
Maximum Throwing Range x2
Tornado– The ability to create a wind storm that blows away one (1) target and damages other targets.
Prerequisite: Wind Tunnel
Ki Energy Range Description/Effects
10 Target Maximum= 1/2 User TR STR+10, 1D4 Odds & Evens roll for target to be blown away
Maximum Throwing Range x2
20 Target Maximum= 3/4User TR STR+15, 1D4 Odds & Evens roll for target to be blown away
Maximum Throwing Range x2
30 Target Maximum= 1/2 User TR STR+20, 1D4 Odds & Evens roll for target to be blown away
Maximum Throwing Range x3
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