Page 80 - GM EBOOK
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Chart 4-17: Strength
Strength is the ability to increase different physical attributes Characters who learn Strength techniques may
demonstrate the following proficiencies against targets of all belt ranking.
Strong Blow– The ability to increase the strength or an attack.
Prerequisite: N/A
Ki Energy Range Description/Effects
10 0 STR +2 lasting all remaining STA for the melee round
20 0 STR +1D4 lasting all remaining STA for the melee round
30 0 STR +4 lasting all remaining STA for the melee round
Clutches– The ability to increase strength and hold or crush targets.
Prerequisite: N/A
Ki Energy Range Description/Effects
10 0 +1D4 to hold target; target loses 10 HEA on failed escape rolls
20 0 +1D6 to hold target; target loses 10 HEA on failed escape rolls
30 0 +1D6+2 to hold target; target loses 15 HEA on failed escape rolls
Adrenaline– The ability to temporarily boost any one (1) selected attribute.
C
h Prerequisite: Strong Blow or Clutches
a
p Ki Energy Range Description/Effects
t
e 10 0 Selected Attribute receives +1D4 lasting two (2) melee rounds
r
20 0 Selected Attribute receives +1D4 lasting 1D4 melee rounds
30 0 Selected Attribute receives +1D4 lasting four (4) melee rounds
Pain Tolerance– The ability to withstand attack damage and defend better.
Prerequisite: Adrenaline
Ki Energy Range Description/Effects
10 0 DEF +2; -5 STR from received attack damage
20 0 DEF +2; -10 STR from received attack damage lasting
30 0 DEF +3; -15 STR from received attack damage; Odds & Evens 1D4 to reverse
control with successfully defended attacks
Fatal Blow– The ability to hit targets much harder and a bonus to Critical and Fatal Strikes
Prerequisite: Pain Tolerance
Ki Energy Range Description/Effects
10 0 STR+4 lasting all remaining STA for melee rounds; Critical Strike +5; Fatal Blow +5
20 0 STR+5 lasting all remaining STA for melee rounds; Critical Strike +1D6; Fatal Blow
+1D6
30 0 STR+6 lasting all remaining STA for melee rounds; Critical Strike +10; Fatal Blow
+10
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