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Chart 4-17: Strength
         Strength is the ability to increase different physical attributes Characters who learn Strength techniques may
         demonstrate the following proficiencies against targets of all belt ranking.


          Strong Blow–  The ability to increase the strength or an attack.
          Prerequisite: N/A

          Ki Energy              Range                                     Description/Effects
             10                     0                STR +2 lasting all remaining STA for the melee round
             20                     0                STR +1D4 lasting all remaining STA for the melee round

             30                     0                STR +4 lasting all remaining STA for the melee round
          Clutches– The ability to increase strength and hold or crush targets.

          Prerequisite: N/A
          Ki Energy        Range                                     Description/Effects

             10               0          +1D4 to hold target; target loses 10 HEA on failed escape rolls
             20               0          +1D6 to hold target; target loses 10 HEA on failed escape rolls
             30               0          +1D6+2 to hold target; target loses 15 HEA on failed escape rolls

          Adrenaline– The ability to temporarily boost any one (1) selected attribute.
   C
   h      Prerequisite: Strong Blow or Clutches
   a
   p      Ki Energy              Range                                    Description/Effects
   t
   e         10                    0                Selected Attribute receives +1D4 lasting two (2) melee rounds
   r
             20                    0                Selected Attribute receives +1D4 lasting 1D4 melee rounds
             30                    0                Selected Attribute receives +1D4 lasting four (4) melee rounds
          Pain Tolerance– The ability to withstand attack damage and defend better.

          Prerequisite: Adrenaline

          Ki Energy       Range                                    Description/Effects
             10             0         DEF +2; -5 STR from received attack damage
             20             0         DEF +2; -10 STR from received attack damage lasting

             30             0         DEF +3; -15 STR from received attack damage; Odds & Evens 1D4 to reverse
                                      control with successfully defended attacks
          Fatal Blow– The ability to hit targets much harder and a bonus to Critical and Fatal Strikes

          Prerequisite: Pain Tolerance
         Ki Energy  Range                                      Description/Effects
             10         0     STR+4 lasting all remaining STA for melee rounds; Critical Strike +5; Fatal Blow +5
             20         0     STR+5 lasting all remaining STA for melee rounds; Critical Strike +1D6; Fatal Blow
                              +1D6
             30         0     STR+6 lasting all remaining STA for melee rounds; Critical Strike +10; Fatal Blow
                              +10



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