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Chart 4-18: Telekinesis
Telekinesis is the ability to manipulate solid objects without physical contact. Characters who learn telekinesis
techniques may demonstrate the following proficiencies on both inanimate or living targets.
Small Object– The ability to move one (1) target per STA classified as “Small”.
Prerequisite: N/A
Ki Energy Range Description/Effects
10 Target Maximum= 1/2 User TR Object STR= Object’s weight; HEA= Object’s AR
20 Target Maximum= 3/4 User TR Object STR= Object’s weight; HEA= Object’s AR
30 Target Maximum= User TR Object STR= Object’s weight; HEA= Object’s AR
Medium Object– The ability to move one (1) target per STA classified as “Medium”.
Prerequisite: N/A
Ki Energy Range Description/Effects
10 Target Maximum= 3/4 user TR Object STR= Object’s weight; HEA= Object’s AR
20 Target Maximum= user TR Object STR= Object’s weight; HEA= Object’s AR
30 Target Maximum= user TRx2 Object STR= Object’s weight; HEA= Object’s AR
Heavy Object– The ability to move one (1) target per STA classified as “Heavy”.
C
Prerequisite: Medium Object h
a
Ki Energy Range Description/Effects p
t
10 Target Maximum= 1/2 user TR Object STR= Object’s weight; HEA= Object’s AR e
r
20 Target Maximum= 3/4 user TR Object STR= Object’s weight; HEA= Object’s AR
30 Target Maximum= user TR Object STR= Object’s weight; HEA= Object’s AR
Multi-Object– The ability to move up to three (3) various weighted objects with one STA.
Prerequisite: Heavy Object
Ki Energy Range Description/Effects
10 Target Maximum= 1/3 user TR Object STR= Object’s weight; HEA= Object’s AR
20 Target Maximum= 1/2 user TR Object STR= Object’s weight; HEA= Object’s AR
30 Target Maximum= user TR Object STR= Object’s weight; HEA= Object’s AR
Constructor– The ability to build and control things using objects of various weights.
Prerequisite: Multi-Object
Ki Energy Range Description/Effects
10 Target Maximum= user TR+2 Object STR= Combined object’s weight; HEA= combined
object’s AR; MOV= 1/2 creator attributes; STA= 1; DEF= 2
20 Target Maximum= user TR+3 Object STR= Combined object’s weight; HEA= combined
object’s AR; MOV= 1/2 creator attributes; STA= 1; DEF= 2
30 Target Maximum= user TR+5 Object STR= Combined object’s weight; HEA= combined
object’s AR; MOV= 1/2 creator attributes; STA= 1; DEF= 2
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