Page 11 - FULL SANZO EBOOK
P. 11
Advanced Training Curriculum These techniques are acquired upon attaining the required Experience
Points in each belt level discipline.
3 Degree Black Belt: Experience Points Required: 300
rd
ATTRIBUTE BONUS: +1 to Stamina Points, +1 to Physical Beauty; +300 Ki Energy Points
ACQUIRED MYSTIC ART: Violent Winds– The ability to attack a target with a strong gust of wind.
Ki Energy Range Description/Effects
10 Target Maximum= 1/2 User TR STR+1D6
20 Target Maximum= 3/4 User TR STR+4, 1D4 Odds & Evens roll for Status Effect: Blinded
30 Target Maximum= User TR STR+4, 1D4 Odds & Evens roll for Status Effect: Blinded
4 Degree Black Belt: Experience Points Required: 400
th
ATTRIBUTE BONUS: +2 to Defense Points; +400 Ki Energy Points
ACQUIRED MYSTIC ART: Small Object- The ability to move one target per STA classified as “Small”
Ki Energy Range Description/Effects
10 Target Maximum= 1/2 User TR Object STR= Object’s weight; HEA= Object’s AR
20 Target Maximum= 3/4 User TR Object STR= Object’s weight; HEA= Object’s AR
30 Target Maximum= User TR Object STR= Object’s weight; HEA= Object’s AR
5 Degree Black Belt: Experience Points Required: 500
th
ATTRIBUTE BONUS: +2 to Movement Points; +500 Ki Energy Points
ACQUIRED MYSTIC ART: Blow A way– Blow one enemy away from the encounter
Ki Energy Range Description/Effects
10 Target Maximum= 1/2 User TR STR +1D8, Target is blown Maximum Throwing Range x2
20 Target Maximum= 3/4 User TR STR +1D8, Target is blown Maximum Throwing Range x3
30 Target Maximum= User TR STR +1D12, Target is blown Maximum Throwing Range x4
6 Degree Black Belt: Experience Points Required: 600
th
ATTRIBUTE BONUS: +2 to Carry Points; +600 Ki Energy Points
ACQUIRED MYSTIC ART: Wind Tunnel– Strong wind attack that forces target away
Ki Energy Range Description/Effects
10 Target Maximum= 1/2 User TR STR+10, 1D4 Odds & Evens roll for Status Effect: Blinded
20 Target Maximum= 3/4 User TR STR+5, 1D4 Odds & Evens roll for target to be blown away
Maximum Throwing Range
30 Target Maximum= User TR STR+10, 1D4 Odds & Evens roll for target to be blown away
Maximum Throwing Range x2
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