Page 16 - FULL SANZO EBOOK
P. 16
PART 2a. “We Didn’t Listen to the Beggar” TOWNSMAN
How ‘bout, you give what you got, and no one gets
Location: Takashiro District
hurt, eh?
The Beggar pauses the group at the intersection.
He is looking down the road, passed the luxury NAME: Takashiro Townsman
homes and into the trees that follow after. His happy Attributes Belt Level: Purple
-go-lucky facial expression has changed to uncertain. HEA CAR PhB MOV AWA DEF STR STA STE
A breeze blows through.
128 8 5 2 3 5 3 5 4
GM NOTE: Secretly role 1D4 Odds & Evens to see
if the Beggar will lead the team down the street. Techniques: Ki Energy: 210
If yes, the Beggar will say: -Attack Heights: Low -Non-Proj Tech: Basic Vertical
Strike
BEGGAR -Attack Heights: Medium -Non-Proj Tech: Basic Hori-
Alright, follow me quietly. Act as though you are -Attack Heights: High zontal Strike
lost, and do something with that damn bag! -Special Tech: Jump -Projectile: Sure Shot I
If No, the Beggar will say: -Non-Proj Tech: Proper Grip I -Projectile: Overdraw II
-Non-Proj Tech: Proper Grip -Projectile: Sure Shot II
BEGGAR III -Projectile: Overdraw III
There’s no way in hell we would make it to the other -Striking Tech: Jab -Non-Proj Tech: Def. Parry
side, and we have bigger problems when we get to -Striking Tech: Straight Punch -Non-Proj Tech: Def. Clash I
the shop. Follow me this way instead. -Projectile: Body Pos. -Projectile: Sure Shot III
After a final check, the Beggar turns off the path -Projectile: Overdraw I -Project: Long Shot I
and quietly leads the group through a passage be- -Standing Grapple Tech: Side -Non-Proj Tech: Def. Disarm I
tween the last two houses on the left. -Standing Grapple Tech: Back -Non-Proj Tech: Adv. Strike to
Neck
PART 2b: “Why We Listened to the Beggar” Weapons: N/A
Location: Takashiro District GM NOTE: The PC(s) need to escape the enemies.
From the intersection, the PC(s) can see dark Fighting them, may prove fruitless as they are far
black smoke rising over the distant trees that must be more advanced than the PC(S) at this point. The
coming from the Blacksmith shop they are attempt- Beggar will hold them off should he need to in order
ing to get to. An eerie chilly breeze passes between for the PC(s) to escape.
the buildings that line the house and to the characters. PART 3 “That Was Close”
The PC(s) walk down the dirt road toward the
Blacksmith shop, many apparently hostile men will Location: Takashiro District
come out of the trees and bushes until the PC(s) are The group now stands in front of the Blacksmith
out outnumbered and encircled. shop they were sent to. The building has an ominous
feel, and had it not been for the beggar, they may
GM NOTE: Eight Purple Belt level characters will
encircle the PC(s) when they are half way to the have turned around. Once the group reaches the
Blacksmith shop. door they pull on the handle and it is locked. Sounds
of metal work echo through the doors, but the PC(s)
TOWNSMAN cannot see inside.
Haven’t seen you around here. Who are you?
GM NOTE: Allow the PC(s) to attempt several,
TOWNSMAN fruitless efforts of gaining access into the Blacksmith
Ya know, there’s a fee for coming down this street. Shop. It will take four attempts at entry before the
What do you have of value? Blacksmith will address the group.
The townsman eyes the blue bag containing Kiyo
Manata’s sword.
14