Page 49 - PRODUCT INNOVATION POSTER
P. 49
page 49 of 62 pages
INVENTORS:
POLITEKNIK MERSING TS. HANIS BASIRA ABU HASAN
PRODUCT ID : ICrIPE23-MP-41 Contact Details:
PRODUCT NAME : VIRTUAL QUIZ USING Jab. Tek Maklumat & Komunikasi,Politeknik Mersing,
ARTIFICIAL INTELLIGENCE Jalan Nitar,86800, Mersing, Johor
ayunis_haniexz@yahoo.co.uk
BACKGROUND PROBLEM STATEMENT
This innovation project are built to diversify the methods of In support for 4IR movement, there is no free tools or
quiz in teaching and learning environment by integrating the software available for educators to conduct a virtual reality
virtual reality in the classroom using artificial intelligence in question. Moving forward towards 4IR, it is expected
OpenCV. education services able to evolve teaching strategies
Using this innovation, students able to explore a new through innovation supported by technologies to unlock
surrounding of answering a quiz using hand movement to student’s potential.
choose the correct answer based on the question which
appeared real-time on the computer screen. Thus, it is A quiz is a quick and informal assessment of student
expected that students will actively participate in the knowledge. Usually, quiz is given using PowerPoint slide or
classroom during quiz session by implementing this new using a Google Form or might also be given using an
learning aid method. interactive online tool such as Quizizz and Kahoot.
OBJECTIVE
INNOVATION HIGHLIGHT
The main objectives of this innovation are as follows:
1. To design an application for students to answer a quiz The aim of this project is to develop an alternative to the
using virtual reality. current implementation of informal quiz assessment. This
2. To develop an application for students to answer a innovation project proposed the implementation of a new
quiz by integrating virtual reality using artificial learning aids for quiz assessment using hand movement.
intelligence in OpenCV. Students who answer the virtual reality quiz need to move
3. To implement a new learning aid for quiz session their hand and tap on the option appeared on the monitor
using virtual reality in classroom. screen in real time cautiously. By end of the last question
answered, the total mark of correct answer will appear on
the screen.
CONCLUSION
COMMERCIAL VALUE
Human is a social being in nature, by integrating virtual
reality in quiz session, most people would have a 1. This innovation able to create a new learning aid which
curiosity to try answering the quiz question. can be used by educators to diversify method of quiz
implementation
Thus, it will make most students to actively participate 2. This innovation may also be used towards other
during quiz running session because of the fun in using courses at Politeknik Mersing locally.
hand movement to choose the right answer. 3. Globally, it can also be applied to secondary and
primary students.
PICTURE & DIAGRAM