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                                                                       INVENTORS:
         POLITEKNIK MERSING                                            TS. HANIS BASIRA ABU HASAN

         PRODUCT ID :  ICrIPE23-MP-41                                  Contact Details:
         PRODUCT NAME : VIRTUAL QUIZ USING                             Jab. Tek Maklumat & Komunikasi,Politeknik Mersing,
         ARTIFICIAL INTELLIGENCE                                       Jalan Nitar,86800, Mersing, Johor
                                                                       ayunis_haniexz@yahoo.co.uk

           BACKGROUND                                               PROBLEM STATEMENT


      This innovation project are built to diversify the methods of  In support for 4IR movement, there is no free tools or
      quiz in teaching and learning environment by integrating the  software available for educators to conduct a virtual reality
      virtual reality in the classroom using artificial intelligence in  question. Moving forward towards 4IR, it is expected
      OpenCV.                                                 education services able to evolve teaching strategies

      Using this innovation, students able to explore a new   through innovation supported by technologies to unlock
      surrounding of answering a quiz using hand movement to  student’s potential.
      choose the correct answer based on the question which
      appeared real-time on the computer screen. Thus, it is  A quiz is a quick and informal assessment of student
      expected that students will actively participate in the  knowledge. Usually, quiz is given using PowerPoint slide or
      classroom during quiz session by implementing this new  using a Google Form or might also be given using an
      learning aid method.                                    interactive online tool such as Quizizz and Kahoot.

              OBJECTIVE
                                                                   INNOVATION HIGHLIGHT
      The main objectives of this innovation are as follows:
       1. To design an application for students to answer a quiz   The aim of this project is to develop an alternative to the
          using virtual reality.                              current implementation of informal quiz assessment. This
       2. To develop an application for students to answer a   innovation project proposed the implementation of a new
          quiz by integrating virtual reality using artificial   learning aids for quiz assessment using hand movement.
          intelligence in OpenCV.                             Students who answer the virtual reality quiz need to move
       3. To implement a new learning aid for quiz session    their hand and tap on the option appeared on the monitor
          using virtual reality in classroom.                 screen in real time cautiously. By end of the last question
                                                              answered, the total mark of correct answer will appear on
                                                              the screen.
            CONCLUSION
                                                                      COMMERCIAL VALUE
      Human is a social being in nature, by integrating virtual
      reality in quiz session, most people would have a       1. This innovation able to create a new learning aid which
      curiosity to try answering the quiz question.              can be used by educators to diversify method of quiz
                                                                 implementation
      Thus, it will make most students to actively participate  2. This innovation may also be used towards other
      during quiz running session because of the fun in using    courses at Politeknik Mersing locally.
      hand movement to choose the right answer.               3. Globally, it can also be applied to secondary and
                                                                 primary students.

                   PICTURE & DIAGRAM
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