Page 9 - Process_Book_Cheryl_Brewster
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1. Understand
User Research and Empathy Prototype
During this phase, the researcher engaged with parents to understand The solution was further explored and the user journey built upon to
their needs, behaviours, attitudes and frustrations to establish understand how user might interact with the solution, move between
empathy, this allowed the researcher to design a solution to a real different tasks or actions and highlight any potential blockers and
problem being faced by the users.. issues.
Defining the problem Validate
With insight from the users, a problem statement was defined. This The prototype was tested with users to verify usability, accessibility and
established a clear idea of the exact problem to be solved. This guided consistency. User feedback was collected and implemented to ensure
the design process and solution. users would get real value from the solution.
2. Explore 3. Implement
Ideate Design
Ideation encouraged creative problem solving to uncover new angles The design phase focused on the look, feel, and interactivity of the
and innovative ideas. There were a variety of ideation approaches final design solution. All the individual designs and different elements
used including brainstorming, workshops, mind mapping, and were specified, including branding, assets, icons, imagery, colours,
sketching. typography and any animations/interactions.
Concept Review
This phase visualised the solution by testing the scope and expanding Designs were shared with all stakeholders; feedback was collected,
it further. Building from the user research and ideation sessions, the and the designs refined as needed.
aim was to keep the concept user focused and clarify decisions such
as navigation, functions and features.
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