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 6.  Circuit of Culture









 When the Game Cube was being Marketed to

 American customers. The American Nintendo

 Product Design
 branch was unhappy with the colour the Japanese

 Branch chose “We actually suggested that

 the purple was not the best to start with and

 (Japan) said, ‘no, we’re going to use that.’ Then

 we pushed for black and silver, because I think

 in the US nobody had ever really done the purple
 colour before” (sickr, 2021). the American branch


 suggested it looked to ‘female’ and that it would
 sell better in black and silver. The Japanese

 branch pushed back on this saying “no, we’re

 going to use that”. The colour purple is associated

 with high-ranking individuals such as royalty

 or wealthy people. Nintendo tried to Market the

 game cube as a luxury product only fit for the

 customer who can afford it. This created a culture

 of superiority amongst consumers, As the game

 cube was perceived as a higher value item, people

 were showing off their system to their friends

 bragging. This was the main cause of sales for the
 GameCube.
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