Page 76 - Arlen Walsh
P. 76

Form                                                        Colour                                                                                                                                                                                When the Game Cube was being Marketed to american

                                                                                                                         The game cube was a part of                                 The colour purple is associated                                                                                                                                                                     customers. The american Nintendo branch was unhappy
                                                                                                                         the ext evolution of plug and                               with royalty and wealth.                                                                                                                                                                            with the colour the japanese Branch chose. The american
                                                                                                                         play games, as the game cube                                                                                                                                                                                                                                    branch suggested it looked to ‘female’ and that it would do
                                                                                                                         had a handle built to it, so it                                                                                                                                                                                                                                 much better in black and silver. The japanese branch push
                                                                                                                         was easy to bring it anywhere                                                                                                                                                                                                                                   back on this saying “no, we’re going to use that”, and as the

                                                                                                                                                                                                                                                                                                                                                                                          japanese branch has the final say it was sold as purple.
                                                                                                                                                                                              Cultural Reference                                                                                                                                                                         The  colour  purple is associated  with high ranking

                                                                                                                                                                                                                                                                                                                                                                                         individuals  such  as  royalty  or  wealthy  people.  I  think
                                                                                                                                                                                         One of the main features of the                                                                                                                                                                 Nintendo       tried     to    Market       the     game       cube      a

                                                                                                                                                                                         game cube was its ability to
                                                                                                                                                                                         Connect four controllers at once                                                                                                                                                                luxury product only fit for the customer who can afford it.

                                                                                                                                                                                                                                                                                                                                                                                         Dispite the name, the game cube is not actually a cube, for
                                                                                                                                                                                                                                                                                                                                                                                         a cube has to have all sides the same size. The game cube

                                                                                                                                                                                                                                                                                                                                                                                         was a part of the next evolution of plug and play games,
                                                                                                                                                                                                                                                                                                                                                                                         as the game cube had a handle built into it, so it was easy
                                                                                                                                                                                                                                                                                                                                                                                         to bring it anywhere. This led a culture of the game cube
                                                                                                                                                                                                                                                                                                                                                                                         customers going to there friends house and playing
                                                                                                                                                                                                                                                                                                                                                                                         games, enticing potential customers into buying their own.


                                                                                                                                                                                                                                                                                                                                                                                         During  the  GameCube's  release  and  subsequent
                                                                                                                                                                                                                                                                                                                                                                                         years, the video game industry  was predominantly
                                                                                                                                                                                                                                                                                                                                                                                         male-dominated,          with     a     significant     gender       gap.
                                                                                                                                                                                                                                                                                                                                                                                         Video games were often marketed and perceived as more
                                                                                                                                                                                                                                                                                                                                                                                         appealing          to       males.         The        content        and

                                                                                                                                                                                                                                                                                                                                                                                         marketing        of     many        games       catered       to     this
                                                                                                                                                                                                                                                                                                                                                                                         perception,  featuring  action,  sports,  and  adventure  titles
                                                                                                                                                                                                                                                                                                                                                                                         that  were  traditionally  associated  with  male  audiences.
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