Page 77 - Arlen Walsh
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Form  Colour                                                                                                                              When the Game Cube was being Marketed to american

 The game cube was a part of   The colour purple is associated                                                                             customers. The american Nintendo branch was unhappy
 the ext evolution of plug and   with royalty and wealth.                                                                                  with the colour the japanese Branch chose. The american
 play games, as the game cube                                                                                                              branch suggested it looked to ‘female’ and that it would do
 had a handle built to it, so it                                                                                                           much better in black and silver. The japanese branch push
 was easy to bring it anywhere                                                                                                             back on this saying “no, we’re going to use that”, and as the

                                                                                                                                            japanese branch has the final say it was sold as purple.
 Cultural Reference                                                                                                                        The  colour  purple is associated  with high ranking

                                                                                                                                           individuals  such  as  royalty  or  wealthy  people.  I  think
 One of the main features of the                                                                                                           Nintendo       tried     to    Market       the     game       cube     a

 game cube was its ability to
 Connect four controllers at once                                                                                                          luxury product only fit for the customer who can afford it.

                                                                                                                                           Dispite the name, the game cube is not actually a cube, for
                                                                                                                                           a cube has to have all sides the same size. The game cube

                                                                                                                                           was a part of the next evolution of plug and play games,
                                                                                                                                           as the game cube had a handle built into it, so it was easy
                                                                                                                                           to bring it anywhere. This led a culture of the game cube
                                                                                                                                           customers going to there friends house and playing
                                                                                                                                           games, enticing potential customers into buying their own.


                                                                                                                                           During  the  GameCube's  release  and  subsequent
                                                                                                                                           years, the video game industry  was predominantly
                                                                                                                                           male-dominated,          with     a     significant     gender       gap.
                                                                                                                                           Video games were often marketed and perceived as more
                                                                                                                                           appealing          to       males.         The       content         and

                                                                                                                                           marketing        of     many        games       catered       to     this
                                                                                                                                           perception,  featuring  action,  sports,  and  adventure  titles
                                                                                                                                           that  were  traditionally  associated  with  male  audiences.
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