Page 145 - Learn Bridge Ver2_Neat
P. 145
Hand 6
Nice for North/South so long as the
Í K 5 4
declarer, South, makes C. A. M. P. Ì K 7 2
Ë A 4
Count quick tricks by power. 2 spades, 2 Ê K 5 4 3 2
Í J 8 Í Q 10 9 3 2
hearts, 1 diamond and 2 clubs.
Ì Q 10 9 8 5 Ì J 4 3
Add tricks from other sources (P. L. P.). Ë K J 9 3 Ë 10 7
After we have played 2 rounds of clubs Ê 9 8 Ê Q J 10
and lose one we have 2 club tricks by Í A 7 6
length. 13 Ì A 6
7 6 Ë Q 8 6 5 2
Manage the hand. We are going to win as
14 Ê A 7 6
soon as we can and play on clubs and if
both opponents follow we play a third round.
Play. We announce "game" and we win as soon as possible and play on
clubs. Always notice that our first priority is to work on the suit or suits
where we need to establish our extra tricks.
Hand 7
A massive 28 points and West carefully
Í 7 5 3
makes C. A. M. P. because with so many Ì A 7 6 4
points it is very easy to relax. Ë 9
Ê Q J 10 9 2
Í Q 9 2 Í A K 6
Count quick tricks by power. 3 spades, 3
Ì J 10 3 Ì Q 9 8 5
diamonds and 2 clubs Ë A K Q 5 4 Ë 6 3 2
Add tricks from other sources (P. L. P.). Ê A K Ê 8 7 6
After we have played 3 rounds of diamonds Í J 10 8 4
we might well have 1 or 2 tricks by length. If 7 Ì K 2
19 9 Ë J 10 8 7
the suit breaks 4-1, as here, we only make 1
5 Ê 5 4 3
trick by length because we must lose the
fourth round and win the fifth.
Manage the hand. We are going to win as soon as we can and play on
diamonds counting carefully to see if we must lose a trick. If that is so, we
lose it now.
Play. We announce "game". We win the lead and play 4 rounds of
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