Page 122 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 122
ANIMATION AND GAME DESIGN
UNIT 2 - PAPER 02
KEY AND MARK SCHEME
(b) TWO short-term goals in the game
[2 marks]
- Collecting coins
- Avoiding obstacles
Any two appropriate short-term goals 1 mark each
(c) Synopsis of the game
Keywords:
- Rasta/Caribbean male
- Traversing through jungle/forest (lost, hunting)
- Collecting treasure
- Avoiding obstacles
- Survival
- Attain wealth
- Reach end (escape, complete mission)
[6 marks]
(d) Briefly suggest how the game is played.
Move forward to collect coins/rewards in the path.
Avoid obstacles in path by either jumping or moving right or
left.
[4 marks]
(e) Description of the game world
- 2.5D which is 2D layers appearing as 3D. (Can accept 3D as
well)
- Scale is 1:1 with no distortion since size of the objects in
the environment are relative to each other and how they
appear in the real world
- Jungle/forest area evident by mountains/hills, trees, grass
- Wood Spikes as obstacles to avoid
- Daytime
Any six elements included 1 mark each
[6 marks]
4