Page 122 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 122

ANIMATION AND GAME DESIGN
                                                     UNIT 2 - PAPER 02
                                                    KEY AND MARK SCHEME

                  (b)       TWO short-term goals in the game
                                                                                                    [2 marks]
                              -   Collecting coins

                              -   Avoiding obstacles


                                        Any two appropriate short-term goals                     1 mark each

                   (c)        Synopsis of the game

                              Keywords:
                              -   Rasta/Caribbean male
                              -   Traversing through jungle/forest (lost, hunting)

                              -   Collecting treasure
                              -   Avoiding obstacles

                              -   Survival
                              -   Attain wealth

                              -   Reach end (escape, complete mission)
                                                                                                    [6 marks]


                   (d)        Briefly suggest how the game is played.
                              Move forward to collect coins/rewards in the path.
                              Avoid obstacles in path by either jumping or moving right or
                              left.
                                                                                                    [4 marks]
                   (e)        Description of the game world


                              -  2.5D which is 2D layers appearing as 3D. (Can accept 3D as
                                 well)
                              -   Scale is 1:1 with no distortion since size of the objects in
                                 the  environment  are  relative  to  each  other  and  how  they
                                 appear in the real world
                              -   Jungle/forest area evident by mountains/hills, trees, grass
                              -   Wood Spikes as obstacles to avoid
                              -  Daytime


                                                             Any six elements included  1 mark each
                                                                                                    [6 marks]
                                                               4
   117   118   119   120   121   122   123   124   125   126   127