Page 125 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 125
ANIMATION AND GAME DESIGN
UNIT 2 - PAPER 02
KEY AND MARK SCHEME
(e) Rough layout of opening interface with required elements
Start Button
Name of game
Assets
Avatar
Any four of these elements 1 mark each
Appropriate use of colour 1 mark
Appropriate placement of all items 1 mark
Environment in the background 1 mark
Navigation cues in the foreground 2 marks
[9 marks]
Sample response
LEVEL 3
7