Page 125 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 125

ANIMATION AND GAME DESIGN
                                                     UNIT 2 - PAPER 02
                                                    KEY AND MARK SCHEME

               (e)  Rough layout of opening interface with required elements

                       Start Button
                       Name of game
                       Assets
                       Avatar
                                                     Any four of these elements                 1 mark each
                                                            Appropriate use of colour                  1 mark
                                              Appropriate placement of all items                       1 mark
                                                            Environment in the background 1 mark
                                                   Navigation cues in the foreground  2 marks
                                                                                                   [9 marks]


                     Sample response
















                                                                                         LEVEL 3


















                                                               7
   120   121   122   123   124   125   126   127   128   129   130