Page 123 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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ANIMATION AND GAME DESIGN
                                                     UNIT 2 - PAPER 02
                                                    KEY AND MARK SCHEME

                   (f)        TWO flaws in the user interface of the game

                                 -   Inadequate visual cues
                                 -   Some elements are not clear (players may not be able to
                                     determine if the object is an obstacle or something to
                                     collect).
                                                               Any two appropriate flaws 1 mark each
                                                                                                    [2 marks]
                                                                                             Total 32 marks

                   2. (a)  Write a story for the game.


                              Sample Response
                              This game is a three-level puzzle concept that takes the
                              pre-schooler along the Caribbean sea to put together the
                              islands as they are located on a map.
                              Level  1  —  asks  the  child  to  place  each  island  in  its
                              rightful position. The environment for this game is the
                              child’s view from an airplane.
                              Level 2 — asks the child to put the puzzle pieces together
                              to create each separate island. The environment for this
                              game is in a boat on the ocean.

                              Level 3 - asks the child to place the correct name on each
                              island. The environment for this game is on the island.

                                                                   Overview of the concept  1 mark
                                                                          Number of levels             1 mark
                              Description of the environment (for each level)   6 marks
                               Stating the short-term goals for each level      2 marks
                                                                                                [10 marks]














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