Page 123 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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ANIMATION AND GAME DESIGN
UNIT 2 - PAPER 02
KEY AND MARK SCHEME
(f) TWO flaws in the user interface of the game
- Inadequate visual cues
- Some elements are not clear (players may not be able to
determine if the object is an obstacle or something to
collect).
Any two appropriate flaws 1 mark each
[2 marks]
Total 32 marks
2. (a) Write a story for the game.
Sample Response
This game is a three-level puzzle concept that takes the
pre-schooler along the Caribbean sea to put together the
islands as they are located on a map.
Level 1 — asks the child to place each island in its
rightful position. The environment for this game is the
child’s view from an airplane.
Level 2 — asks the child to put the puzzle pieces together
to create each separate island. The environment for this
game is in a boat on the ocean.
Level 3 - asks the child to place the correct name on each
island. The environment for this game is on the island.
Overview of the concept 1 mark
Number of levels 1 mark
Description of the environment (for each level) 6 marks
Stating the short-term goals for each level 2 marks
[10 marks]
5