Page 97 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 97
ANIMATION AND GAME DESIGN
UNIT 1 - PAPER 02
KEY AND MARK SCHEME
(d) THREE messages that may be communicated in sociocultural context
- Those humans must take care of their environment.
- Children must learn how to appreciate things in their
environment.
- Understand the importance of the butterfly to our ecosystem.
- Importance of environmental protection.
Any three appropriate messages 1 mark each
(e) TWO advantages and TWO disadvantages of Waterfall Development
versus Rapid Application Development for use in this project
Advantages Disadvantages
Waterfall Simple to understand Once an application is
Development and use. in the testing stage,
Easy to manage due to it is very difficult to
the rigidity of the go back and change
model – each phase has something that was not
specific deliverables well thought out in the
and a review process. concept stage.
Phases are processed No working output is
and completed one at a produced until late
time. Phases do not during the life cycle.
overlap. High amounts of risk
Works well for smaller and uncertainty.
projects where Not a good model for
requirements are very complex projects.
well understood. Poor model for long and
ongoing projects.
Rapid Reduced development Depends on strong team
Application time. and individual
Development Increases reusability performances for
of components identifying business
Quick initial reviews requirements.
occur Only system that can be
Encourages customer modularized can be built
feedback using RAD
Integration from very Requires highly skilled
beginning solves a lot developers/designers.
of integration issues. High dependency on
modelling skills
Any two advantages 1 mark each
Any two disadvantages 1 mark each
[4 marks]
8