Page 94 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 94
ANIMATION AND GAME DESIGN
UNIT 1 - PAPER 02
KEY AND MARK SCHEME
(b) Story arc for the game
Conquer
drowning
monster
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story-arcs-on-social-media
- Establishing a timeline for which the arc reports events
1 mark
Identification of points of tension during the game with use
of arrows to indicate 3 marks
Showing increased momentum during the development of the arc
2 marks
- Identification of climax point in the arc
1 mark
- Use of supportive labels on diagram to identify activities in
arc
3 marks
5