Page 94 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 94

ANIMATION AND GAME DESIGN
                                                    UNIT 1 - PAPER 02
                                                   KEY AND MARK SCHEME


                (b)  Story arc for the game


                                                                               Conquer
                                                                               drowning
                                                                               monster











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                                                                           story-arcs-on-social-media


                       -   Establishing a timeline for which the arc reports events
                                                                                                     1 mark
                            Identification of points of tension during the game with use
                             of arrows to indicate                                               3 marks
                           Showing increased momentum during the development of the arc
                                                                                                    2 marks
                       -   Identification of climax point in the arc
                                                                                                     1 mark
                       -   Use of supportive labels on diagram to identify activities in
                          arc

                                                                                                    3 marks
















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