Page 93 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 93
ANIMATION AND GAME DESIGN
UNIT 1 - PAPER 02
KEY AND MARK SCHEME
(c) Justification of choice of THREE colours
Candidate should give an appropriate answer to say why
they use a particular colour for this scenario.
Colours:
Red – depicts energy, vigour, activity and vibrancy
which is indicative of carnival celebrations.
Green – trees, nature – indicative of lush green
environment of Caribbean islands. It is an appropriate
background.
Orange – pleasure, enthusiasm, fascination,
creativity, fun. Carnival epitomizes fun, creativity
and fascination.
The identification of each appropriate colour
1 mark
Accurate justification 2 marks
[9 marks]
(d) FOUR elements when designing for game levels [4 marks]
Scenarios, mission, quest, episode, world, chapter
Any FOUR elements identified 1 mark each
Total 21 marks
2 (a) Synopsis for the game
This game is a three level adventure game concept that
allows the player to navigate several scenarios regarding
safety in the water.
Level 1 will allow the player to identify external
scenarios that may be deemed dangerous. The environment
for this is the beachfront.
Level 2 will be a ‘chase to the end’ level where the
player swims his way through the ocean while encountering
several dangerous scenarios that he will need to conquer.
Level 3 will be a more difficult ‘chase to the end’ level
where the player swims his way through the rough ocean
while encountering several dangerous scenarios that he
will need to conquer.
Overview of the concept 1 mark
Number of levels 1 mark
Description of the environment (for each level) 1 mark
Stating the short-term goals for each level 1 mark
[4 marks]
[10 marks]
4