Page 93 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
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ANIMATION AND GAME DESIGN
                                                    UNIT 1 - PAPER 02
                                                   KEY AND MARK SCHEME

                        (c) Justification of choice of THREE colours


                             Candidate should give an appropriate answer to say why
                             they use a particular colour for this scenario.
                             Colours:
                               Red  –  depicts  energy,  vigour,  activity  and  vibrancy
                                 which is indicative of carnival celebrations.
                               Green  –  trees,  nature  –  indicative  of  lush  green
                                 environment of Caribbean islands. It is an appropriate
                                 background.
                               Orange        –      pleasure,         enthusiasm,          fascination,
                                 creativity, fun. Carnival epitomizes fun, creativity
                                 and fascination.

                             The identification of each appropriate colour
                                                                                                    1 mark
                              Accurate justification                                              2 marks
                                                                                                [9 marks]

                       (d)  FOUR elements when designing for game levels [4 marks]
                              Scenarios, mission, quest, episode, world, chapter
                                           Any FOUR elements identified                      1 mark each

                                                                                         Total 21 marks
               2       (a)  Synopsis for the game

                                This game is a three level adventure game concept that
                                 allows the player to navigate several scenarios regarding
                                 safety in the water.
                                Level 1 will allow the player to identify external
                                 scenarios that may be deemed dangerous. The environment
                                 for this is the beachfront.
                                Level 2 will be a ‘chase to the end’ level where the
                                 player swims his way through the ocean while encountering
                                 several dangerous scenarios that he will need to conquer.

                                Level 3 will be a more difficult ‘chase to the end’ level
                                 where the player swims his way through the rough ocean
                                 while encountering several dangerous scenarios that he
                                 will need to conquer.

                              Overview of the concept                                          1 mark
                              Number of levels                                                 1 mark
                              Description of the environment (for each level)  1 mark
                              Stating the short-term goals for each level                      1 mark
                                                                                             [4 marks]
                                                                                               [10 marks]

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