Page 95 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 95

ANIMATION AND GAME DESIGN
                                                    UNIT 1 - PAPER 02
                                                   KEY AND MARK SCHEME

                        (c)  Detailed drawing of foreground and background
                                                                                                 [8 marks]


                                Must demonstrate perspective, depth of field
                                Layout must contain design principles that would
                                 articulate the concept of the game
                                Must demonstrate spatial qualities that would allow for
                                 movement, gameplay and animation
                                Must use colours that are appropriate to the mood of the
                                 animation or game.
                                                             Award two marks for each full detail
                                                           Award one mark for each partial detail


                        (d)  Description of main character
                                                                                                 [3 marks]

                            Full description of character archetype and purpose                     3 marks
                            Partial description of character archetype and purpose 2 marks
                                                                 Physical description only   1 mark
                                                                                Archetypes only  1 mark
                                    (Include: Hero, Shadow/Villain, Mentor, Ally, Guardian,
                                                                                     Trickster, Herald)

               (e)  TWO goals often found in games                                             [6 marks]

               Identifying the goal: educational, entertainment, any other suitable
               goal
                                                                                               1 mark each
                                           Accurate explanation of each goal                 2 marks each

               (f)  TWO elements of game play                                                  [2 marks]

                       Rules, characters, sound, environment
                       Storyline, actions, skills, choice, player modes (single,
                       multiplayer, etc.)

                       Any two elements identified                                        1 mark each



















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