Page 95 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 95
ANIMATION AND GAME DESIGN
UNIT 1 - PAPER 02
KEY AND MARK SCHEME
(c) Detailed drawing of foreground and background
[8 marks]
Must demonstrate perspective, depth of field
Layout must contain design principles that would
articulate the concept of the game
Must demonstrate spatial qualities that would allow for
movement, gameplay and animation
Must use colours that are appropriate to the mood of the
animation or game.
Award two marks for each full detail
Award one mark for each partial detail
(d) Description of main character
[3 marks]
Full description of character archetype and purpose 3 marks
Partial description of character archetype and purpose 2 marks
Physical description only 1 mark
Archetypes only 1 mark
(Include: Hero, Shadow/Villain, Mentor, Ally, Guardian,
Trickster, Herald)
(e) TWO goals often found in games [6 marks]
Identifying the goal: educational, entertainment, any other suitable
goal
1 mark each
Accurate explanation of each goal 2 marks each
(f) TWO elements of game play [2 marks]
Rules, characters, sound, environment
Storyline, actions, skills, choice, player modes (single,
multiplayer, etc.)
Any two elements identified 1 mark each
6