Page 96 - CAPE ANIMATION AND GAME DESIGN SYLLABUS
P. 96
ANIMATION AND GAME DESIGN
UNIT 1 - PAPER 02
KEY AND MARK SCHEME
3 (a) THREE frames of REGGI THE BUTTERFLY flapping his wings
http://www.vectorstock.com/royalty-free-vector/cartoon-butterfly-
vector-1105963
THREE frames that demonstrate flapping of wings
- Frame 1 - Sketch with Reggi’s wings being up
- Frame 2 - Sketch with Reggi’s wings being midway
- Frame 3 - Sketch with Reggi’s wings being down
Each appropriate frame 3 marks each [9 marks]
(b) THREE principles of animation that can be used in the animation
of this character
- Squash and Stretch - Follow through - Timing
- Anticipation Overlapping Action - Exaggeration
- Staging - Slow in and Slow out - Solid Drawing
- Straight ahead action - Arc - Appeal
and Pose to Pose - Secondary Action
Identification of correct principles of animation 1 mark each
[3 marks]
(c) TWO skills a Scriptwriter or an Animator must have
Profession Critical Skills
Scriptwriter Creative writing skills
Ability to communicate
effectively
Animator Drawing and design skills
Creativity
Computer graphic skills
[2 marks]
7