Page 6 - V. Motta: 2020/21 Creative Portfolio
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        EVENT
                 HORIZON
        EVENT HORIZON



                                        Through Space



                                                         for live code


              oming across live cod-
              ing and music was very
        Cunexpected, as I was
        not aware of such thing. I
        have a major interest on the
        different means that music                                                    Alongside coding, a
        can be created, and I would                                           new concept came along,
        never have thought that cod-                                          generative music.  Both con-
        ing would be an approach                                              cepts work well together, and
        that I would take.                                                    I decided to explore them. I
                                                                              had previously come across a
                                                                              similar concept to generative
                                                                              music, but instead of a piece
                                                                              being constantly created, a
                                                                              piece would loop, thus, re-
                                                                              sulting in a very controlled
                                                                              piece which would last forev-
                                                                              er.



                                                                               NOTE
                                                                                      Looping is a common
                         B. Eno- Ambient 1: Music for Airports                technique when writing music
                                                                              for videogames.



















                           B. Eno- Spore: Galaxy Ambience


               I was mostly influenced by Brian Eno’s Music for Airports. Different from his work, I
        introduced more distinct layers to expand the variety of material used, resulting on an in-
        creased randomness overall. In addition, his works on the videogame Spore was also an
        influence; Brian Eno adopted a generative system for the soundtrack of this videogame, in
        addition, one of the stages of the game occurs in space and different galaxies. Whilst Bri-
        an Eno’s work present a bright soundscape, my idea for space was the opposite.
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