Page 39 - Unlikely Stories 3
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Cyberceutics Deletes Obsessogens with Ping-a-Ding

      to  AIDS.  The  obsessogen  triggers  obsessive  thoughts  and  behaviors
      which  are  not  rational;  they  keep  coming  back,  they  grow  by
      association and are very resistant to conventional therapies. In my text
      I reify and simplify the cause of virtually every malady the mind can
      suffer, linking it to functions of daily existence with which everyone is
      involved. My conclusion is that obsessogens might be traced to specific
      neurons in the brain. And there I leave it.”
         Young Barfuss nodded. “I get it. You’ve planted the seed.”
         “Right  again.  Then  I  transform  into  a  different  Doctor,  one  of
      engineering  and  computer  science.  As  you  might  have  surmised,  my
      book was largely ghostwritten. So was my sonic location game, Ping-a-
      Ding. I guess I’m entitled to credit as its designer; at any rate, as works-
      for-hire, the copyrights to both are legally mine—and will pass to you,
      because they are in the name of the holding company. If you’ve ever
      played  the  game,  you  know  that  it  requires  the  user  to  purchase
      software for his or her computer. That application, once installed, links
      to Ping-a-Ding’s main server in Finland. It also drives the output to a
      set of headphones (which we also sell) capable of generating tones in
      both  audible  and  higher  frequencies,and  to  a  rotatable  three-
      dimensional  screen  image  of  a  human  head  with  the  brain  revealed.
      The game can be played alone or with anyone else logged into Ping-a-
      Ding. The system randomly generates a coordinate within the skull and
      sends  that  position  to  the  user  over  the  network.  The  client-side
      software creates a tone seeming to originate in that location. It does so
      by means of the well-known psychological calculation which allows us
      to tell where a sound is coming from based on the relative loudness
      and time-delay of that binaurally-received sound. Artificial stereo takes
      advantage  of  this  built-in  biological  mechanism.  The  player  uses  the
      mouse  to  choose  and  click  on  the  screen  image  where  he  or  she
      believes  that  very  brief  ping  is  located,  rotating  the  graphic  to
      triangulate it with vectors. If more than one player is active, they get
      the  same  coordinates  downloaded  at  the  same  time.  The  tone  is
      repeated at unpredictable intervals until it is found.  The winner, if one
      is playing against others, gets to it first; if playing the solitary version,
      one  attempts  to  improve  against  past  scores.  The  game  also  has  a
      crucial feature: for practice, the user can indicate a location on the brain
      image and get it pinged. This product is but one in a crowded field, and
      would have only modest sales were it not for Cyberceutics.”

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