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•  The game is played in a mutually collaborative environment



            STEP 1
                •  Class Mentor organizes each section into seven groups (6-8 members per group): 9
                                                                                                            th
                   July

                •  Sections (01, 02,014) will observe that each is assigned seven companies across seven
                   industries

                •  Faculty  Mentors  will  introduce  the  Business  Jigsaw  Game  (matrix  displayed  in  the

                   classroom) on 9  July
                                    th


            STEP 2

                •  On Trigger Dates, industry-wise business tasks (Trigger 1 and 2) will be displayed on
                   in the classroom / shared to students

                •  Student groups to respond to Triggers on each day and submit their report (on what

                   tasks their company takes based on the trigger – to class mentor in a require template.
                   (Template will be given)

                •  On an assigned date, Student Groups to present to the class mentor – who will assess

                   their performance


            Outcomes:

                •  Holistic understanding of business operations.

                •  Better appreciation of functional areas.
                •  Demonstrate team and collaboration skills.

                •  A spirit of competition and business acumen.

                •  Problem solving and decision making is sharpened.




            TITLE OF THE PRACTICE: CINEMATIC PERSPECTIVE: TO PARTICIPATE IN THE DISSEMINATION OF
            SCIENCE AND SCIENTIFIC KNOWLEDGE VIA THE MEDIUM OF CINEMA



            Objective of the Practice:


            The objectives of this particular assignment were four-fold: -


                a)  Learn how to effectively present scientific stories in an audio-visual format.
                b)  Understand the personal hardships of great scientists and derive encouragement and

                   strength from their stories.

                c)  Learn  the  importance  of  team-work  in  creating  creative  material  for  public
                   consumption.

                d)  Realize that talking about science can be FUN!


            The Actual Practice:
            The execution of the assignments included the following steps: -







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