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• The game is played in a mutually collaborative environment
STEP 1
• Class Mentor organizes each section into seven groups (6-8 members per group): 9
th
July
• Sections (01, 02,014) will observe that each is assigned seven companies across seven
industries
• Faculty Mentors will introduce the Business Jigsaw Game (matrix displayed in the
classroom) on 9 July
th
STEP 2
• On Trigger Dates, industry-wise business tasks (Trigger 1 and 2) will be displayed on
in the classroom / shared to students
• Student groups to respond to Triggers on each day and submit their report (on what
tasks their company takes based on the trigger – to class mentor in a require template.
(Template will be given)
• On an assigned date, Student Groups to present to the class mentor – who will assess
their performance
Outcomes:
• Holistic understanding of business operations.
• Better appreciation of functional areas.
• Demonstrate team and collaboration skills.
• A spirit of competition and business acumen.
• Problem solving and decision making is sharpened.
TITLE OF THE PRACTICE: CINEMATIC PERSPECTIVE: TO PARTICIPATE IN THE DISSEMINATION OF
SCIENCE AND SCIENTIFIC KNOWLEDGE VIA THE MEDIUM OF CINEMA
Objective of the Practice:
The objectives of this particular assignment were four-fold: -
a) Learn how to effectively present scientific stories in an audio-visual format.
b) Understand the personal hardships of great scientists and derive encouragement and
strength from their stories.
c) Learn the importance of team-work in creating creative material for public
consumption.
d) Realize that talking about science can be FUN!
The Actual Practice:
The execution of the assignments included the following steps: -
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