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Chapter 41: Creating Particles and Particle Flow
                                             the advanced systems—Particle Flow Source, Super Spray, and Blizzard—include multiple Parameters roll-
                                             outs. The PArray and PCloud systems have similar multiple rollouts, with a few subtle differences, and the
                                             Particle Flow system includes several rollouts, but most of the action is with the Particle Flow window. The
                                             following sections describe how to use these rollouts to set the parameters for the various particle systems.
                                             Using the Spray and Snow Particle Systems
                                             All I can say about the Spray and Snow particle systems is that when it rains, it pours. The Spray Parameters
                                             rollout includes values for the number of particles to be included in the system. These values can be differ-
                                             ent for the viewport and the renderer. By limiting the number of particles displayed in the viewport, you
                                             can make the viewport updates quicker. You also can specify the drop size, initial speed, and variation. The
                                             Variation value alters the spread of the particles’ initial speed and direction. A Variation value of 0 makes
                                             the particles travel in a straight line away from the emitter.
                                             Spray particles can be Drops, Dots, or Ticks, which affect how the particles look only in the viewport. Drops
                                             appear as streaks, Dots are simple points, and Ticks are small plus signs. You also can set how the particles are
                                             rendered—as Tetrahedron objects or as Facing objects (square faces that always face the viewer).
                                     Note
                                     The Facing option is visible only in the Perspective view but can be rendered using any viewport, including a
                                     camera viewport. n
                                             The Timing values determine when the particles appear and how long the particles stay around. The Start
                                             Frame is the first frame where particles begin to appear, and the Life value determines the number of frames
                                             in which the particles are visible. When a particle’s lifetime is up, it disappears. The Birth Rate value lets
                                             you set how many new particles appear in each frame; you can use this setting or select the Constant
                                             option. The Constant option determines the Birth Rate value by dividing the total number of particles by
                                             the number of frames.
                                             The emitter dimensions specify the width and height of the emitter gizmo. You also can hide the emitter
                                             with the Hide option.
                                     Note
                                     The Hide option hides the emitter only in the viewports. Emitters are never rendered. n

                                             The parameters for the Snow particle system are similar to the Spray particle system, except for a few
                                             unique settings. Snow can be set with a Tumble and Tumble Rate. The Tumble value can range from 0 to 1,
                                             with 1 causing a maximum amount of rotation. The Tumble Rate determines the speed of the rotation.

                                             The Render options are also different for the Snow particle system. The three options are Six Point,
                                             Triangle, and Facing. The Six Point option renders the particle as a six-pointed star. Triangles and Facing
                                             objects are single faces.

                                             Tutorial: Creating rain showers
                                             One of the simplest uses for particle systems is to simulate rain or snow. In this tutorial, you use the Spray
                                             system to create rain and then learn how to use the Snow system to create snow.
                                             To create a scene with rain using the Spray particle system, follow these steps:
                                                 1. Open the Simple rain.max file from the Chap 41 directory on the DVD.


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