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Chapter 2: Controlling and Configuring the Viewports



                   Tip
                   At any time during a viewport update, you can click the mouse or press a key to cancel the redraw. Max doesn’t
                   make you wait for a screen redraw to be able to execute commands with the mouse or keyboard shortcuts. n
                           The Disable Textures option turns off texture rendering for quick viewport updates. The Texture Correction
                           option speeds rendering updates by interpolating the current texture rather than re-rendering.
                           A z-buffer is an area of memory used to keep track of each object’s distance from the camera. Enabling
                           Z-Buffer Wireframe Objects causes the wireframe objects to be drawn from back to front. If your wireframe
                           lines seem to be disappearing, it could be that the viewport is drawing the lines in whatever order, and
                           some lines that should appear in the back are being drawn on top of the ones in the front. Enabling this
                           option helps prevent that.
                           Force 2-Sided makes both sides of all faces visible. For example, suppose you have a sphere with a hole in
                           it. This setting enables you to see the interior surface of the sphere through the hole. Figure 2.19 shows a
                           sphere with a star-shape cutout of its surface. The left image has the Force 2-Sided option disabled, and the
                           image on the right has it enabled.


                     FIGURE 2.19
                   The Force 2-Sided option makes the interior of objects visible.














                           Making selected objects visible
                           You use Shade Selected Faces (F2) to shade selected subobject faces in red, making them easy to see.

                   Note
                   The Shade Selected Faces (F2) option, which shades selected subobject faces, is different from the Views ➪ Shade
                   Selected menu command, which turns on shading for the selected object in all viewports. n

                           The Use Selection Brackets option displays white corners around the current selection. Selection brackets
                           are useful for helping you see the entire size of a grouped object but can be annoying if left on with many
                           objects selected. Uncheck this option (or press the J key) to make these brackets disappear.
                           The option to Display Selected with Edged Faces helps to highlight the selected object. If this option is
                           enabled, then the edges of the current selection are displayed regardless of whether the Edged Faces check
                           box is enabled. Figure 2.20 shows the grips of an M-203 rifle that was created by Viewpoint Datalabs
                           selected with the Display Selected with Edged Faces and the Use Selection Brackets options enabled. These
                           options make the current selection easy to see.




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           07_617779-ch02.indd   61                                                                      6/30/10   3:33 PM
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