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Chapter 2: Controlling and Configuring the Viewports



                     FIGURE 2.15
                   Lights and shadows are updated in real time when the light is moved about the scene.


































                           Locating mesh problems with xView
                           When modeling or importing mesh objects, a number of problems with the geometry could cause render-
                           ing artifacts such as flipped normals, overlapping faces, and open edges. Locating these problem areas can
                           be tricky, requiring multiple renders to get it right. Within the viewports is a powerful analysis feature for
                           locating a number of specific problem areas. This feature is called xView, and you can access it from the
                           Views menu or from the viewport shading label.
                           The xView analysis tool can locate and highlight the following anomalies:
                               l  Face Orientation: Highlights the back side of the faces in the current selection to quickly identify
                                  faces with flipped normals.
                               l  Overlapping Faces: Highlights any faces that are stacked on top of each other, which can cause
                                  render problems.
                               l  Open Edges: Identifies unwanted holes in the geometry.
                               l  Multiple Edges: Checks for edges that are stacked on each other. Each edge should be connected
                                  to only two faces.
                               l  Isolated Vertices: Highlights vertices that aren’t connected to anything. These vertices just take
                                  up space.





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           07_617779-ch02.indd   57                                                                      6/30/10   3:33 PM
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