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Part I: Getting Started with 3ds Max
FIGURE 2.11
Expert Mode maximizes the viewports by eliminating most of the interface elements.
Controlling camera and spotlight views
You can set any viewport to be a Camera view (C) or a Spotlight view ($) if a camera or a spotlight exists in
the scene. When either of these views is active, the Viewport Navigation Control buttons change. In Camera
view, controls for dolly, roll, truck, pan, orbit, and field of view become active. A light view includes con-
trols for falloff and hotspots.
Cross-Ref
Chapter 19, “Configuring and Aiming Cameras,” and Chapter 20, “Using Lights and Basic Lighting Techniques,”
cover these changes in more detail. n
Changing the Viewport Display
Although the Viewport Navigation Controls are focused on controlling what is visible in the viewports,
there are also a number of useful commands in the Views menu and in the viewport labels at the top of
each viewport that directly affect the viewports. The three viewport labels include the General viewport
label (which is a simple plus sign), the Point-of-View viewport label, and the Shading viewport label.
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