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Part I: Getting Started with 3ds Max



                           Displaying lights and shadows in the viewports
                           Options for enabling lighting and shadow effects within the viewports are located in the Shading viewport
                           label menu.
                           The options available in the Viewport Shading label submenu are disabled by default, which shows no
                           shadows and limits the number of lights to 8. There is an option to Illuminate the scene using Scene Lights
                           or Default Lights. Shadows in the viewports aren’t visible unless Hardware Shading is enabled. There is an
                           option in the viewport Shading label menu to Enable Hardware Shading. You also can enable this option
                           with the Shift+F3 keyboard shortcut. Once Hardware Shading is enabled, you can turn on Viewport
                           Shadows, as shown in Figure 2.12.
                           Previewing shadows in the viewport requires the Direct3D driver to be used, and your video card must sup-
                           port Shader Model 2.0 (for the Good display option) or Shader Model 3.0 (for the Best display option). You
                           can check to see which viewport shading method you can use by selecting the Help ➪ Diagnose Video
                           Hardware menu command. This runs a script that reports its findings in the MAXScript Listener window, as
                           shown in Figure 2.13.

                    Note
                    If your computer doesn’t support either of these Shader models, then the options will be disabled in the viewport
                    shading label menu and in the Viewport Configuration dialog box. n


                      FIGURE 2.12
                    Viewport Shading shown with shadows enabled



































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           07_617779-ch02.indd   54                                                                      6/30/10   3:33 PM
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