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Chapter 2: Controlling and Configuring the Viewports



                     FIGURE 2.13
                   The Help ➪ Diagnose Video Hardware menu runs a script in the Listener window that shows which shading
                   method is supported by your video card.




















                           Enabling Exposure Control and Ambient Occlusion
                           Two more options that are available if Hardware Rendering is enabled are viewport Exposure Control and
                           viewport Ambient Occlusion. If you right-click the viewport Shading label at the top of the viewports and
                           access the Lighting and Shadows menu, you see commands to Enable Exposure Control in Viewport and
                           Enable Ambient Occlusion.
                   Cross-Ref
                   Exposure Control is an advanced rendering setting that is covered in more detail in Chapter 46, “Using
                   Atmospheric and Render Effects.” Ambient Occlusion is a lighting effect that adds to the realism of a scene by
                   making objects cast shadows on surrounding objects based on how they block the light; it is covered in Chapter
                   45, “Working with Advanced Lighting, Light Tracing, and Radiosity.” n

                           Configuring viewport lighting and shadows
                           The Viewport Configuration dialog box includes a number of settings for the viewport lighting and shadows
                           in the Lighting and Shadows panel, shown in Figure 2.14. This panel includes many of the same commands
                           that are available in the viewport Shading label menu. It also includes options for setting the Quality of the
                           lighting method to Good or Best. There are also options to adjust the Quality of the Ambient Occlusion
                           effect, and you can choose to display Hard or Soft shadows. You also can override the Viewport Shadow
                           Intensity to dim the shadows if they are too dark.
                           The Default Lighting toggle deactivates your current lights and uses the default lights. This option can be
                           helpful when you’re trying to view objects in a dark setting because the default lighting illuminates the
                           entire scene without requiring you to remove or turn off lights. You can also specify whether default
                           lighting uses one light or two. The one-light option creates a single light positioned behind the viewer
                           and at an angle to the scene. Scenes with one light update more quickly than scenes with two lights.








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           07_617779-ch02.indd   55                                                                      6/30/10   3:33 PM
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