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Part I: Getting Started with 3ds Max
FIGURE 2.17
The viewport rendering methods are shown from left to right. First Row: Smooth+Highlights, Smooth,
Facets+Highlights, Facets, and Flat. Second Row: Hidden Line, Lit Wireframes, Wireframe, Bounding Box,
and Edged Faces applied to Smooth+Highlights.
The simplest rendering setting is Wireframe. It gives a good representation of the object while redrawing
very quickly. By default the Top, Front, and Left viewports are set to Wireframe, and the Perspective view-
port is set to Smooth+Highlights. Faceted rendering displays every face as a flat plane, but it shows the
object as a solid model and is good for checking whether objects overlap. The Smooth rendering level
shows a rough approximation of the final rendering. Setting the rendering level to include highlights shows
the effect of the lights in the scene.
Note
Many effects, such as bump maps, transparent maps, and advanced lighting, cannot be seen in the viewport and
show up only in the final render. n
Viewing transparency
In addition to these shading types, you also can set the viewport to display objects that contain transpar-
ency (which is set in the Material Editor dialog box). The three Transparency options are None, which
doesn’t display any transparency; Simple, which cross-hatches the transparent object; and Best, which
includes a transparency effect for a smooth look. Figure 2.18 shows these three transparency options with
the help of a hungry little animated creature and his ghostly rival.
FIGURE 2.18
The viewport transparency options include None, Simple, and Best.
Rendering options
The Rendering Options section within the Rendering Method panel includes several other options, such as
Disable View (D) and Disable Textures. These options can help speed up viewport updates or increase the
visual detail of the objects in the viewport.
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