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Part XI: Advanced Lighting and Rendering
FIGURE 45.4
Color bleeding happens only when global illumination is enabled.
Using Local Advanced Lighting Settings
You can set advanced lighting settings locally for specific objects using the Object Properties dialog box, as
shown in Figure 45.5.
At the top of the Advanced Lighting panel in the Object Properties dialog box is the number of selected
objects and lights. This dialog box lets you specify whether this object should be excluded from the
advanced lighting calculations. The properties can be set By Object or By Layer. If included, you can select
whether the object casts shadows, whether it receives illumination, and how it handles radiosity. The
Number Regathering Rays Multiplier option sets the number of rays cast by the selected object. For large,
smooth surfaces, reducing artifacts by increasing this value can be helpful. The remaining settings in this
panel deal with radiosity.
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