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Part XI: Advanced Lighting and Rendering
FIGURE 45.8
The Radiosity Processing Parameters rollout includes buttons for computing a solution.
Tip
If you’re creating an indoor room using the Box object, be aware that Box objects have only one external face
surface with normals, so the interior of a Box object will not have the correct lighting. You can easily fix this by
applying the Shell modifier to the Box object. This adds an interior set of faces to the Box object. n
Using the Subdivide modifier
The Modifiers menu includes a submenu for Radiosity modifiers. This submenu includes only the
Subdivide modifier and a World-Space version of the Subdivide modifier. This modifier accomplishes a
simple task—creating a mesh that has regular, equally shaped triangular faces that work well when comput-
ing a radiosity solution.
Tip
Although this modifier was created to help with radiosity solutions, it also helps with other commands that require
regular mesh faces, such as the Boolean and Terrain compound objects. n
The Parameters rollout includes a Size value that determines the density of the mesh. The lower the value,
the denser the mesh and the better the resulting radiosity solution, but the longer the solution takes. This
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